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jump_overheal

LIKE A BOT

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Turns out making jumps based around 8 stickies is hard when you have no idea what's going on.
download: https://tf2maps.net/downloads/jump_overheal.7032/

Demo jump map based around using 8 stickies on different jumps. Map is a bit worse than what I usually produce because I wanted to get this done before school and I've been procrastinating for months. Textures are kind of ugly, but hey at least its not full bright.

demo: t3-t4 (this is probably wrong because I don't know how to rate a map like this)
soldier: t0 (some jumps aren't possible as soldier right now, but I'll add frog catapult eventually)

1 course with 10 jumps

Any feedback is welcome but I'm mainly looking for feedback on the jumps.

To Do:
-finish spawn room
-make an end room (map to big pls help)
-add catapults
-add more jumps if I think of something not stupid
-make a showcase

Here's a video I made a while ago that shows how to do the first 7 jumps:
Spoiler (click to show/hide)


Here's the showcase for the first 10 jumps:
« Last Edit: September 28, 2018, 09:31:29 PM by LIKE A BOT »


newjuls

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Diabolical

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Just looking at the vid, this map seems to just be a normal jump map with healthbuff strats. Most of the time it seems you can prefire or vert instead. I suggest changing the spacing and adding nogrenade in the air to force healthbuff abuse. Otherwise the concept doesn't really work. And yes, Newjuls is right, you don't need to use all 8 stickies to hit the limit.


LIKE A BOT

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You dont need 8 stickies to get max vel

Yeah kinda forgot about that last night when I was righting the map description. So the map more based around using 4 or more stickies. Although some of the jumps require more than 4 stickies because you are essentially starting with -3500.

Just looking at the vid, this map seems to just be a normal jump map with healthbuff strats. Most of the time it seems you can prefire or vert instead. I suggest changing the spacing and adding nogrenade in the air to force healthbuff abuse. Otherwise the concept doesn't really work. And yes, Newjuls is right, you don't need to use all 8 stickies to hit the limit.

Thanks for the suggestion, but most of the jumps already have nogrenade to force the player to use the healthbuff. Although I could put a nogrenade on the first and third jump.

Sorry, for the late replies I was working all day. Showcase coming when I remember to do it.


LIKE A BOT

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made a full showcase with the last 2 jumps:



LIKE A BOT

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-added a maze to the spawn room

-added some frogs

-fixed some textures

turns out I can't make the map any bigger without getting an Engine hunk overflow error so this is probably the last big update to the map ¯\_(ツ)_/¯

download: https://tf2maps.net/downloads/jump_overheal.7032/



All_Over_RS

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i found this on tf2maps a few months ago and played it. it was very confusing


reero

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