jump_concrete_rc1 released!
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Let me know what else needs to be fixed/changed!
Patchnotes:
-removed flickering lights to fix FPS problem
-fixed a misaligned texture
-made jump 6 easier (was more difficult compared to jumps directly after)
-moved skip teles down
-moved ss platform closer on jump 10
-changed jump 13 into a telesync instead of a janky waterslide (literally a no brainer; the hallway it's in mainly shows off different types of syncs, so
I don't know why I put a water slide here.)
-changed the textures of the water platform on 13 to signify being unable to shoot it
-made the wallpogo jump not single wall; I can understand wanting to remove this jump entirely, but it doesn't hinder speedruns (because the
speedrun strat lets you go right over top it) and this map is intended to be a collection of the majority of jump techniques.
-added something to the secret room