Used in making jump_mireal possible for solider.
Based off from Ze's original work on solly airpogo, took it from shakez's kek2 map, modified by toopliss and gorge004(mostly gorge) to make it more suitable for online.
DL: https://drive.google.com/open?id=1hMzxjV6ek1usR6be_yUR9zk25qiItoXC
Included in the pack is 16 sets point_template that spawns a func_physbox_multiplayer whenever a rocket is shot inside a trigger_multiple with appropriate outputs, where then the physbox will be parented to the rocket. The reason we need 16 is only because we can then add a logic case in front of the output chain to pick which single set to use so that players won't run into the issue of having the same set firing to only one person and the other person not getting the physbox.
Two separate trigger_add_or_remove_tf_player_attribute is set so that players have double knockback
and increased projectile speed. (scratch that, prolly bad idea, if you want you could just add it back)
Known issues:
- Occasional console errors like "bad setlocalangle" "bad parent" happens.
- Attributes are sometimes finicky but that's how they be