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I is Rabbit

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Hi, um I'm Rabbit, idk what to rly say here but this is my first map. Um if u want pls try it and give me some feedback. I think its easy t6 might be very hard t5 many syncs and stuff. Pls tell me what u think, heres my email, steam and discord, just comment, email, or dm me if u have feedback or something.
https://steamcommunity.com/id/I_is_Rabbit/
I is Rabbit#2443
rabbitincorporated@gmail.com
UM i hope u like the map and i also almost forgot to attach map file, now im stuck looking for how to attach it haha. I give up i put link.
https://drive.google.com/open?id=1SBVAbSNYilyJEQ2h6ThzdqY8mjnt3JLz
Here is showcase if anyone wants to see what to do
« Last Edit: March 29, 2020, 10:40:31 PM by I is Rabbit »


Klowwd

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I checked out the map and it's really cool. Unfortunately, the jumps are too hard for me so I can't give feedback on them, but the thing that worries me the most is the file size. Most jump maps are around 50,000KB but this one is 245,998KB. It is the 2nd largest map I have in my folder (72,477KB behind jump_aperture, the map infamous for being too large) but it should not be this big. I don't remember the reasons why some maps can have a wild file size like this one, but pls fix thank.


I is Rabbit

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I checked out the map and it's really cool. Unfortunately, the jumps are too hard for me so I can't give feedback on them, but the thing that worries me the most is the file size. Most jump maps are around 50,000KB but this one is 245,998KB. It is the 2nd largest map I have in my folder (72,477KB behind jump_aperture, the map infamous for being too large) but it should not be this big. I don't remember the reasons why some maps can have a wild file size like this one, but pls fix thank.
Ill see what I can do, a lot of it comes from custom sounds. Thx!


hooligan

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Cool map, file size is an issue
~Comprehensive Feedback~
General Critique: Some jumps have ledges or small platform things in the middle of the jump that you can land on that should probably be teled, you can find them pretty easily in the later jumps, they dont help but are just kinda annoying. Like this https://i.imgur.com/1U7wb0b.png
Also wallpogo without quick bounce strats is annoying for people to run just keep that in mind. The first wallpogo jump has a texture bug strat but that's annoying af just remove the water and make it a crouched bounce or something. All others can be done with wallshots to skip portions of them.

https://i.imgur.com/EYtJzCV.png
remove collision for this platform, really annoying to slam the quint then immediately bonk

https://i.imgur.com/twB8bCJ.png
the wallshot walls to sync on feel extremely high, I may not have been getting a good rampsync or something but I only barely could get like maybe 100u from the bottom of each wall at most to work with, also the demand for a wallsync that gives mostly height is steep at that angle

https://i.imgur.com/rKCLFPZ.png
this end bit of the jump with wallshots/wallpogo feels really unnecessary, maybe consider changing it with something else after the catch

https://i.imgur.com/vWXqnyA.png
the spacing of the walls feels really weird, the first wall feels like it's spaced for ctap triple. Getting an even remotely decent wallsync on it after slamming the triple makes the second wall feel like it's too short/close to the first one. The second wall ends up usually being a prefired wallshot into another wallshot or just a single wallshot rather than a proper wallsync, if that's what you intended. I would recommend extending the length of the second wall (or spacing it similar to how sanctuary 3rd last is).
https://i.imgur.com/WMojpUq.png
funy cheat, can triple up to the top of that metal thing, climb the back wall, get a quint and wallshot twice to the end

https://i.imgur.com/dISKfwv.png
Last is more or less ruined because of the water height at the bottom of this jump, it's too high and causes massive inconsistencies when trying to get a good water sync. I had large issues with getting the ceiling sync to get me to the ramp but that may be due to not getting maxvel from the quints, once again due to water height.

Only jump I couldnt seem to do was the skip to prefire ramp, jurf, ramptriple, ceilsync one. The ceiling to sync on it seems too high unless I was just geting crap triples constantly.

Otherwise pretty cool map, def a mid-upper t7 type map
« Last Edit: March 28, 2020, 02:20:57 PM by hooligan »


I is Rabbit

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Cool map, file size is an issue
~Comprehensive Feedback~
General Critique: Some jumps have ledges or small platform things in the middle of the jump that you can land on that should probably be teled, you can find them pretty easily in the later jumps, they dont help but are just kinda annoying. Like this https://i.imgur.com/1U7wb0b.png
Also wallpogo without quick bounce strats is annoying for people to run just keep that in mind. The first wallpogo jump has a texture bug strat but that's annoying af just remove the water and make it a crouched bounce or something. All others can be done with wallshots to skip portions of them.

https://i.imgur.com/EYtJzCV.png
remove collision for this platform, really annoying to slam the quint then immediately bonk

https://i.imgur.com/twB8bCJ.png
the wallshot walls to sync on feel extremely high, I may not have been getting a good rampsync or something but I only barely could get like maybe 100u from the bottom of each wall at most to work with, also the demand for a wallsync that gives mostly height is steep at that angle

https://i.imgur.com/rKCLFPZ.png
this end bit of the jump with wallshots/wallpogo feels really unnecessary, maybe consider changing it with something else after the catch

https://i.imgur.com/vWXqnyA.png
the spacing of the walls feels really weird, the first wall feels like it's spaced for ctap triple. Getting an even remotely decent wallsync on it after slamming the triple makes the second wall feel like it's too short/close to the first one. The second wall ends up usually being a prefired wallshot into another wallshot or just a single wallshot rather than a proper wallsync, if that's what you intended. I would recommend extending the length of the second wall (or spacing it similar to how sanctuary 3rd last is).
https://i.imgur.com/WMojpUq.png
funy cheat, can triple up to the top of that metal thing, climb the back wall, get a quint and wallshot twice to the end

https://i.imgur.com/dISKfwv.png
Last is more or less ruined because of the water height at the bottom of this jump, it's too high and causes massive inconsistencies when trying to get a good water sync. I had large issues with getting the ceiling sync to get me to the ramp but that may be due to not getting maxvel from the quints, once again due to water height.

Only jump I couldnt seem to do was the skip to prefire ramp, jurf, ramptriple, ceilsync one. The ceiling to sync on it seems too high unless I was just geting crap triples constantly.

Otherwise pretty cool map, def a mid-upper t7 type map
Thanks I'll get to implementing the changes. I didn't think the ledges would be annoying ill make them teleport you. You're also the second person to comment on the water on the last jump so I will lower it. I just tried the third to last jump and I agree that the walls are spaced a little uncomfortably, it was supposed to make it hard, but it fails to accomplish that and just makes it weird. The ramp sync jump  isn't wall-shots tho! They are two wall-syncs. I just finished a showcase, ill make the changes, compile -> run the demo, upload maybe that will help. Thanks again for playing and the gr8 feedback!


rellort

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really fun map overall, lots of creative jumps. Really good for a first map.
you can easily cheat 2 by syncing from 1
I would recommend putting an invisible wall above the second wall on 4 and getting rid of the no nade.

on 6 I feel its very hard to actually make it with an ss, I had a much better time with crouch sync. also you can pretty easily cheese the double at the end by doing a low jump and shooting off the top off the shootable part. just lower it, also I would recommend changing the back wall texture, I wasnt sure if that was the end of the jump or not until I got there.

7 make the different sides teleport you to the seperate walls, its annoying to walk to the left side when you fail

8, remove the collision on the thing hooligan talked about

9, I might be in the minority here since I dont do a lot of wallpogo, but I would like it more if you had one more wall switch right into the end instead of the long left wall. Would make it a lot more fun imo.

11 you can easily cheese it with a triple, not sure how you would fix that, but its there

12 this jump is poorly spaced I feel, I would recommend moving the ramp sync ramp a little closer and lowering it, and either removing the second wallsync or lowering it or the final plat. Like hooligan said going for height is kinda crazy on the first wallsync

13, you can shoot the walls, and stand on the lamps at the top which allows for some stupid cheese. definitely fix. otherwise it might be high, but I did it without too much trouble

14 you can shoot this https://imgur.com/a/CVhaiNY which allows you to triple or even ctap double to the end
also, maybe move the end closer or change the jump so you want to go for speed and distance, because landing on the bundle so you get enough height and speed is kinda precise and annoying currently.

the mining shaft bit of the connector between 14 and 15 could have the ceiling raised, its too low to speed pogo and as such is annoying and slow

15, definitely change the ending wallpogo into something else, it feels out of place after the wallshots. maybe after the catch have a horizontal wall or something. also the water texture at the top doesnt work as water and you can shoot it.

for the connector between 15 and 16, I would say make the water a tele to the beginning of the connector, or make a flat wall somewhere so its easier to get out if you fall in.

16 this is a good jump, tho the sky box was super distracting when I first fell down the vent. after a couple times it didnt affect me tho

on the connector between 16 and 17 maybe make the bleachers a ramp to allow for some strats or something, not a big deal if you dont

sorry for the word dump, but really fun map


I is Rabbit

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really fun map overall, lots of creative jumps. Really good for a first map.
you can easily cheat 2 by syncing from 1
I would recommend putting an invisible wall above the second wall on 4 and getting rid of the no nade.

on 6 I feel its very hard to actually make it with an ss, I had a much better time with crouch sync. also you can pretty easily cheese the double at the end by doing a low jump and shooting off the top off the shootable part. just lower it, also I would recommend changing the back wall texture, I wasnt sure if that was the end of the jump or not until I got there.

7 make the different sides teleport you to the seperate walls, its annoying to walk to the left side when you fail

8, remove the collision on the thing hooligan talked about

9, I might be in the minority here since I dont do a lot of wallpogo, but I would like it more if you had one more wall switch right into the end instead of the long left wall. Would make it a lot more fun imo.

11 you can easily cheese it with a triple, not sure how you would fix that, but its there

12 this jump is poorly spaced I feel, I would recommend moving the ramp sync ramp a little closer and lowering it, and either removing the second wallsync or lowering it or the final plat. Like hooligan said going for height is kinda crazy on the first wallsync

13, you can shoot the walls, and stand on the lamps at the top which allows for some stupid cheese. definitely fix. otherwise it might be high, but I did it without too much trouble

14 you can shoot this https://imgur.com/a/CVhaiNY which allows you to triple or even ctap double to the end
also, maybe move the end closer or change the jump so you want to go for speed and distance, because landing on the bundle so you get enough height and speed is kinda precise and annoying currently.

the mining shaft bit of the connector between 14 and 15 could have the ceiling raised, its too low to speed pogo and as such is annoying and slow

15, definitely change the ending wallpogo into something else, it feels out of place after the wallshots. maybe after the catch have a horizontal wall or something. also the water texture at the top doesnt work as water and you can shoot it.

for the connector between 15 and 16, I would say make the water a tele to the beginning of the connector, or make a flat wall somewhere so its easier to get out if you fall in.

16 this is a good jump, tho the sky box was super distracting when I first fell down the vent. after a couple times it didnt affect me tho

on the connector between 16 and 17 maybe make the bleachers a ramp to allow for some strats or something, not a big deal if you dont

sorry for the word dump, but really fun map
Thanks a lot I'm glad u liked it. U found a lot of intended stuff lol; many of the things are strats XD. Thx u gt some rly cool ideas to fix some stuff!


Boshy

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Fun map, people already pointed some of the issues though. Let me know when this becomes _final so it could be on tempus.