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qhull error

Zyphon · 4 · 1388

Zyphon

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i haven't really done much displacement work but I keep getting this in the compile log when making them. Everything looks fine and works and it doesn't come up as an error in the compile checker interloper thingy. Is this a problem or can I ignore it?

qhull precision error: Only 4 facets remain.  Can not merge another
pair.  The convexity constraints may be too strong.  Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'.  For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

Also i get this : "WARNING: node without a volume"  not sure if it's related


Gorge004

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IIRC qhull error is 1 of your displacement being off grid or its 2 displacements overlapping each other by like 1 unit.

the node error isnt related. I think that's the error you get from a brush too big. usually happens with trigger brushes when putting regen over the whole map. compile without your big triggers to test and if thats remove the error split your trigger in 2 or 3


Zyphon

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can the qhull error just be ignored or do I need to fix it incase it causes an issue?


879m

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When I had qhull error, it was because I was using a small displacement with power 3, and I guess that makes the displacement vertices too close together. Try lowering the power. I think it can be ignored though, I didn't seem to see a difference while it was there, but it was also at an early stage of the map so who knows what could happen.