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jump_meora

shakez

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i made a map with limited ammo jumps
13 jumps, 2 bonuses
map: tier 6 demo, tier 0 solly (unless +regen, but there are hole jumps so idk)
bonus 1: tier 1 both classes
bonus 2: tier 6 demo, t0 solly (unless +regen)
map should be finished, unless major issues are found

dl: https://www.dropbox.com/s/24ulq793agywn2s/jump_meora_rc3.bsp?dl=1
showcase:


False_

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Syphilis

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If you don't want people to cheeze some of the jumps by going back to the regen part you could add a tele similar to sanctuary last where you can't land on the ramp a second time.


False_

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just played it, here's some feedback:

Overall, because most of the jumps are spaced for needing to reload after placing a starting sticky, it's a bit annoying having to wait after each attempt. I would recommend using fast reload trigger attributes to make your reload instantaneous. Here's the prefab I have for jump_derelict (soontm): https://drive.google.com/open?id=1X4RjzZDAPLz6c5Idls7iKX6kWqG5CUg1

Level 1, nonade in the air feels a lil bad, just usually feels like you've been cheated by the map, but I understand why it's sort of needed

Level 4, the ceiling especially near the end seems to get in the way a lot, and getting a good sticky on the last platform is very awkward. I would raise the height of the last pogo platform, and some ceilings, otherwise people won't really use the platform

Level 8, feels very much like just an airpogo jump. There's no real reason to use the first pogo platform, jump is fine for what it is though

Level 9, I found it much easier to just airpogo the whole jump. It doesn't really feel like it fits the regen pogo theme well, but as just another option to airpogo which seemed much harder

Level 10, the ceiling above the end double is annoyingly low, so if you get a good double you can still fail quite easily.

Level 11, the wall platforms are very low, so it is very hard to aim the stickies properly. I would have the walls have less vertical distance, but to compensate you can increase the horizontal distance between wall transfers

Pretty fun, inspired me to continue work on my t6 regen-pogo map :)
« Last Edit: March 17, 2020, 01:38:51 AM by False_ »