Thanks for the input, I'm glad you enjoy it
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-Not sure why my func_regenerate wouldn't be working but I'll look into to.
-No, I did not add a trigger_capture_area, so, thank you.
-The air pogo jumps aren't really meant to be difficult, as it's a very new concept it's kinda of just easy introductory stuff. Also, yes they are quite buggy, your timing needs to be relatively good with your rockets and even then they can bug up sometimes but this is the best that I could get it after quite a bit of testing (I have a new concept for making it possible that I might try out in the future that involves a bit more work).
- The getting stuck in the ground on jump 3 was originally to prevent tele-syncing, however, since I've added the wall now I can remove that, thank you.
- I don't mind if you can bounce the start of jump 12 - as it's still on skybox so it's relatively difficult (I find sync catch easier for me).
- I tried spacing jump 13 better, new version with fixes should be out later today.
- I'm probably going to be changing jump 2 to make it easier to understand.