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midair nogrenade prefab

Gorge004

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https://drive.google.com/file/d/1ShtZSi9DQ9_7vuoYz0v-6zBazR9CuUsp/view?usp=sharing

Take the filter_activator_class and put only 1 in your map. Copy paste the trigger_multiple anywhere you want to block rocket. Make the trigger at least 16 units wide otherwise rockets could fly through it.

This isnt technically nonade but it does the same thing. This is simply a trigger that kills any rocket entering it.

This doesn't have the side effect of sticky bouncing on it like physbox_multiplayer does, or block lights like displacement phase does.

Most jumps dont require anticheats like this. Youre better off just not put anything and players will be happier. But if you do, use this.


Version 2 with nonade particles:
https://drive.google.com/file/d/1b1WRBz1jDYbYNPMiO_ZpMWVToRRwhRvs/view?usp=sharing

This is how it looks (left is real nonade, right is trigger_multiple)
https://gyazo.com/32cf5d1c410bc05c3df68f193fe64ae0

Side effect of this is the rocket is only getting removed from the game after 0.04s of entering the trigger. This means it will fly for about 32 units before getting deleted. If you put this near a wall it could potentially still explode on the wall. So yea, use with caution.
« Last Edit: June 06, 2021, 10:16:20 AM by Gorge004 »


firestabber

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Thanks for the discussion on this to help solve the issue I was having.  My implementation is just about the exact same as yours (only a different name for the filter), though I was wondering why you have a "TeamNum" with value 0 on the trigger_multiple. 

It'd be cool to show the nogrenade particle in some future implementation of this, but this version is already fully functional. 


Gorge004

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Version 2 with nonade particles:
https://drive.google.com/file/d/1b1WRBz1jDYbYNPMiO_ZpMWVToRRwhRvs/view?usp=sharing

This is how it looks (left is real nonade, right is trigger_multiple)
https://gyazo.com/32cf5d1c410bc05c3df68f193fe64ae0

Side effect of this is the rocket is only getting removed from the game after 0.04s of entering the trigger. This means it will fly for about 32 units before getting deleted. If you put this near a wall it could potentially still explode on the wall. So yea, use with caution. Other version the rocket gets instantly deleted but without cool nonade particles.
« Last Edit: June 06, 2021, 10:17:24 AM by Gorge004 »


Gorge004

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updated both link in main post to fix cowmangler not getting affected by that nonade.