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Jump_deadcore

Kendrick.

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Jump_deadcore
By
Kendrick and Scorpium


Hello im back  ;)
Class : Demoman
Tier : 4

The map is inspired by Airvulpes's Deadcore map on CS:GO  and also from the game itself, Deadcore. Airvulpes himself has given the permission for us to create a jump version of the map.

Deadcore (The game which map is based on):
https://store.steampowered.com/app/284460

2 Courses (will add more stages and bonuses in the next version)
20 Stages

Current Version : v2_2
Link DL :
https://drive.google.com/file/d/1X9ujYTC_KHX2UHNexTkLmQEjTm_c2LwS/view?usp=sharing (.rar)
https://drive.google.com/file/d/1QSE1S_1c2allx0dYNBdtdRvzSKmvUop3/view?usp=sharing (.bsp)
 
Old version :

v2_1
https://puu.sh/GvPvH.rar (.rar)
https://drive.google.com/file/d/1sATfIzbDU4MBA7yAYMHRatzbSCaQZEsL/view?usp=sharing (.bsp)

```Turn 3dskybox / Particles ON

Screenshot / Video :
Showcase by Exile

Additional notes:
Quote
```- There are some performance issues where you may experience fps dips on stage 12, which is caused by the amount of props in the player's view. When there are a large amount of props in the player's field of view, we've experienced fps dips as far as 80-100 fps from initially 200-400 fps.
- You can try to turn off particles on the skybox by using the command 'ent_remove skybox_particle01' (toggleable in next version)
- Currently, the map has reached MAX edicts (entities limit) so the current version of the map is not recommended for multiplayer play for now.
- If you want to put the map in a server make sure to put playerlimit to 12 or 13 ```
- To all editors , make sure to play the demo at 0 tick or the skybox particles doesnt work


Changelog :
Spoiler (click to show/hide)
v2_1 :
- removing some props
- recreate new course1
- change playerclip to nodraw on the ending (you can put sticky on the ground now)

v2_2 :
- changing some props from dynamic to static
- removing one prop on stage 14

Quote

Credits / Special Thanks
Spoiler (click to show/hide)
« Last Edit: September 24, 2020, 10:28:17 AM by Kendrick. »
Boom Boom



scotch

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Exile

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mazlli

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pretty
only things i found is that you can get outside the map and fall into the skybox on last in several spots and the back sides of the logos are kinda weird looking, not sure if intended



Kendrick.

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updated to jmc2_2

Changelog :
Quote
- Covering leaks on connector between stage 10-11
- Extend playerclip on  last stage (Thanks to mazili)
- Change the texture of JMC logo and warning on spawn from "LightmappedGeneric" to "UnlitGeneric"

Link DL
https://puu.sh/GszRC.rar (.rar) 19mb
https://drive.google.com/file/d/12pGp3RHSNPFzyLCw-V0pxlUPwLDvfAA9/view?usp=sharing (.bsp) 128mb



pants

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Syphilis

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undeniable proof that the only reason jump maps aren't as pretty as surf/bhop maps is because jump mappers are bad.


Zike

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undeniable proof that the only reason jump maps aren't as pretty as surf/bhop maps is because jump mappers are bad.
It's almost like to make the typical pretty map a mapper will use wide open spaces, props, displacements, etc. With the power of these combined they usually makes a map either incredible boring to go through (triple pre) you bonk everything (shoutout to jump_drexen), or displacements just own all your jumps.


Kendrick.

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updated v2_1

https://puu.sh/GvPvH.rar (.rar)
https://drive.google.com/file/d/1sATfIzbDU4MBA7yAYMHRatzbSCaQZEsL/view?usp=sharing (.bsp)

changelog
Quote
- create new course1 (same jump with only one route)
- deleting some blocks on connector (before button stage)
- removing trigger_push at the ending , changing the playerclip to nodraw (you can put sticky there)
- removing / adding some props

Total edicts : 1631 , it should be okay for multiplayer now (i guess)

all feedbacks are welcome :]

still no lasers :(
« Last Edit: September 23, 2020, 11:20:11 PM by Kendrick. »
Boom Boom


Kendrick.

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probally final version of the map  8)

v2_2
Quote
- changed some props dynamic to static
- removed a box in stage 14
- added small stuff

current edicts : 1561 .  huge shoutout to bshear and gorge

DL Link:
https://drive.google.com/file/d/1X9ujYTC_KHX2UHNexTkLmQEjTm_c2LwS/view?usp=sharing (.rar)
https://drive.google.com/file/d/1QSE1S_1c2allx0dYNBdtdRvzSKmvUop3/view?usp=sharing (.bsp)
Boom Boom