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Cap point problems!

statyk · 6 · 2382

statyk

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Okay, so I figured I'd drop a thread in here for some help. My map Jump_Stretch has 3 points, each with their own cap trigger. Offline, they read just fine, but on servers, they all cap at once when you cap only one of them. Joined said it might be because of JumpAssist. Is there a specific way I have to make these points so they work offline and correctly with JA?


Reflex

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You have to assign different indexes to your team_control_point entities.


RNC1839

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You have to assign different indexes to your team_control_point entities.

Yep, then use those indexes in a team_control_point_master.


statyk

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So what does the master have to do with the indexes? Does it have something to do with inputs/outputs? Or do I just have to have one in the map for the indexes to work?


RNC1839

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statyk

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