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jump_nine

reero · 9 · 1007

reero

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9 jumps, tier 3/4? short and cramped demo map
looking for bugs/feedback on whether or not the map should be tiered up to t4 maybe.
geometry and detailing wise, the connectors stay as is; lighting feedback will be taken though, spacing for jumps can be changed but only slightly

map DL:
https://www.dropbox.com/s/9gycw2lraxp7r0i/jump_nine_final.bsp?dl=0


« Last Edit: March 05, 2021, 02:02:20 AM by reero »


sciens

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edit 1:
holy moly jump 1 is tight. I'm assuming intended is a double. Note: can jump off bhop but that's harder for me tbh
jump 2 is super easy
edit 2:
jump 3 easy
jump 4 easy
jump 5 intended is a single stick on the wall, not bad when I figured it out
jump 6 easy
jump 7 just a strafe
jump 8 two stickies
jump 9 bruh that actually took a bunch of effort to get the timings right

conclusion: I believe this is t4 because of last alone. The difficulty progression could be tweaked imo. Thanks for sharing your map with me
« Last Edit: February 25, 2021, 08:13:24 PM by sciens »


yeye

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i like this

make lights non clippable pls !


sciens

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i like this

make lights non clippable pls !

there's a light on last that sticks out too


Klowwd

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Spoiler (click to show/hide)
Fun map :)


reero

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connectors stay as is, including clipped lights and tables :)
might fix the light on lvl 2 tho because thats a mid level prop but honestly it isnt in the way at all
« Last Edit: February 27, 2021, 09:18:18 PM by reero »



hex

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very cool map. last is definitely t4 and idk if theres a way to do it fast but if so that's insanely epic. both bonuses are also good but i couldnt figure out the puzzle at the end of b2 after crawling up inside of the big blue box. map is perfect ship it