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jump_detached
Dr Gains
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Dr Gains
Intermediate
Posts:
137
Frags:
+0/-0
jump_detached
on:
November 01, 2020, 12:20:20 PM
jump_detached_rcx:
Soldier phase wallpogo map. Low T6, probably. 18 levels + 4 bonuses.
Map was made as sort of a practice map for various phase wallpogo techniques / gimmicks. Starts fairly easy, difficulty curve / level order could be a bit better, but rearranging levels makes the transition from level to level kind of awkward. Includes some faster wallshot levels too. Bonus 1 requires stock and you shoot backwards to hit the phase block. Looking for some more feedback, if all good then this might be final version.
DL:
https://www.dropbox.com/s/1o500y5jx8q3vh2/jump_detached_rcx.bsp?dl=0
Old versions:
Spoiler
(click to show/hide)
rc1:
https://www.dropbox.com/s/yv1qqibg7bfohev/jump_detached_rc1.bsp?dl=0
rc3:
https://www.dropbox.com/s/v50972nsjxas6ix/jump_detached_rc3.bsp?dl=0
rc4:
https://www.dropbox.com/s/z2e28lv5rfmwpo8/jump_detached_rc4.bsp?dl=0
rc5:
https://www.dropbox.com/s/jxonn7lz1lp3lae/jump_detached_rc5.bsp?dl=0
rc6:
https://www.dropbox.com/s/qtud0nm17tnxq0y/jump_detached_rc6.bsp?dl=0
rc7:
https://www.dropbox.com/s/om0nrngpa2doldg/jump_detached_rc7.bsp?dl=0
Screenshots:
Spoiler
(click to show/hide)
«
Last Edit: May 06, 2021, 03:12:51 PM by Dr Gains
»
(8 people liked this)
Dr Gains
Intermediate
Posts:
137
Frags:
+0/-0
Re: jump_detached
Reply #1 on:
December 05, 2020, 10:05:11 PM
jump_detached_rc5:
Fixed a brush that was stretched out on level 10 left path.
DL:
https://www.dropbox.com/s/jxonn7lz1lp3lae/jump_detached_rc5.bsp?dl=0
Dr Gains
Intermediate
Posts:
137
Frags:
+0/-0
Re: jump_detached
Reply #2 on:
December 12, 2020, 08:58:46 PM
jump_detached_rc6:
Fixed tele not stretched across full jump (15 right side)
Turn the side walls and middle wall of B1 in to a roller for stickies (func_button), should be beatable, but pretty cringe as demo.
DL:
https://www.dropbox.com/s/qtud0nm17tnxq0y/jump_detached_rc6.bsp?dl=0
riot
Novice
Posts:
61
Frags:
+1/-0
Re: jump_detached
Reply #3 on:
December 23, 2020, 12:01:35 AM
the left side of this jump is unpossible:
https://puu.sh/H0aYV/e53f76826e.jpg
right side for reference:
https://puu.sh/H0aZ9/9a2412c2dd.jpg
Dr Gains
Intermediate
Posts:
137
Frags:
+0/-0
Re: jump_detached
Reply #4 on:
December 23, 2020, 12:31:55 AM
What the hell, didnt I just fix that o.o
Edit: Just checked, might have an older version, at rc6 now, let me know if you find anything else
«
Last Edit: December 23, 2020, 12:35:04 AM by Dr Gains
»
Dr Gains
Intermediate
Posts:
137
Frags:
+0/-0
Re: jump_detached
Reply #5 on:
March 31, 2021, 11:57:45 AM
jump_detached_rc7:
Made better visual cues for when you need to climb then fire back to reach the end of a level, also made the indicator for ceiling bonks consistent 3 blocks high.
DL:
https://www.dropbox.com/s/om0nrngpa2doldg/jump_detached_rc7.bsp?dl=0
Dr Gains
Intermediate
Posts:
137
Frags:
+0/-0
Re: jump_detached
Reply #6 on:
April 23, 2021, 03:35:56 PM
jump_detached_rcx (tempus version):
Made starting diagonal walls antiwallbug (1hu playerclip steps)
Made more solid walls antitexturebug
Made the phase on b1 have less nogrenades
Few visual fixes (indicators, displacement textures hit by lights)
DL:
https://www.dropbox.com/s/0dc6p58fwcnxnep/jump_detached_rcx.bsp?dl=0
DL:
https://www.dropbox.com/s/uu4g77vw04nsivv/jump_detached_rcx.bsp?dl=0
DL:
https://www.dropbox.com/s/1o500y5jx8q3vh2/jump_detached_rcx.bsp?dl=0
Edit: Modified _rcx for a couple hotfixes, keeping the name for tempus, sorry for the inconvenience to the small handful of jumpers that have already downloaded.
Made floor pogo <-> phase wallpogo have consistent nogrenades
Cleaned up lighting on 18
Made b1 more friendly for demoman
Made 11 wider (easier)
«
Last Edit: May 06, 2021, 03:12:17 PM by Dr Gains
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