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A better standard for maps

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John

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Waldo

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skinner

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Do gorge's gimmick maps work in Momentum mod? Thousands of people enjoy them and it would be heartbreaking to see them gone. Just imagining losing jump_spy gives me 9/11 flashbacks.


Zike

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Do gorge's gimmick maps work in Momentum mod? Thousands of people enjoy them and it would be heartbreaking to see them gone. Just imagining losing jump_spy gives me 9/11 flashbacks.

Fear not fine jumper, Gorge Gimmicks will not only work in Momentum Mod, they will be even stronger than ever. Gocnak is specifically catering to Gorge004 to ensure the maximum amount of gimmick mapping is possible.


UberTaco

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Do gorge's gimmick maps work in Momentum mod? Thousands of people enjoy them and it would be heartbreaking to see them gone. Just imagining losing jump_spy gives me 9/11 flashbacks.

Fear not fine jumper, Gorge Gimmicks will not only work in Momentum Mod, they will be even stronger than ever. Gocnak is specifically catering to Gorge004 to ensure the maximum amount of gimmick mapping is possible.

momentum mod is saved


Gorge004

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Do gorge's gimmick maps work in Momentum mod? Thousands of people enjoy them and it would be heartbreaking to see them gone. Just imagining losing jump_spy gives me 9/11 flashbacks.

Just like Zike said, not having to deal with multiple people running your gimmick at the same time on 1 server not only makes it a thousand time easier to make, but also allow for stuff we couldn't do before. Just that makes for gimmick mapping in mmod what every mapper dreams of.

BUT THEN you add to that ACTIVE game dev who fix and add NEW feature instead of me having to workaround buggy tf2 to get results. It's like if you were in heaven and you die and go to heaven heaven.


mazlli

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UberTaco

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It's like if you were in heaven and you die and go to heaven heaven.
heaven 2

if heavens so good how come there isnt a heaven 2


Superchuck

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Derailed thread.

Hi, top 10 soldier here, former top 2 soldier. Ping can matter for soldier Waldo, sorry you've been misinformed. I've tried a few times getting back into Tempus over the past couple of years but can't anymore because the drive for points no longer overcomes to pain of jumping on ping. Speedpogo and speedshots are the main culprits, where they are way more consistent offline.

fyi, I've always preferred offline to online, even during my Tempus peak.
« Last Edit: July 14, 2021, 11:41:29 PM by Superchuck »
The Rat Master


yaboi

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I feel like complaints about shit/gimmicky/boring maps only exist because of the presence of a point system. These complaints arise due to a fear of missing out (on points)... right? If Tempus only showed run times and didn't allocate points for completion/records/tt's, I feel like no one would care enough to post on forums and push for changes to the map pool. At most we'd have people complain about a shitty map while on a server. In a point-free system, nothing is 'lost' if you choose not to run a particular map.

Gorge's counterargument that "Tempus is meant to be a server you go on to speedrun a map of your choice" is true but doesn't set the complete picture because of the existence of points and a leaderboard. Some players run maps they don't necessarily enjoy for the sake of completion or points (don't forget bonus grinding). Others perceive this as rat-like, or they are impacted by it because they are unable to play a 'proper' map.

Now that I think about it, a point-free system does sound pretty nice. You could have Number of records and maybe Number of 2nd/3rd/.../10th place times instead of a point system which for some reason combines speed and completion. I mean, if Tempus is indeed a server where you speedrun a map of your choice, why have any emphasis on completion at all? You could still record completion of course, for those who care about it and perhaps to dictate who can play/vote on rank restricted servers. But why was it clumped together with speed in the first place?