jump.tf Forums
Welcome B)

Jump_Primal

Zyphon · 10 · 1146

Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
Im not sure if anybody knows the problem with this but, I wanted to make the ground of one of the bonuses Phase, but every time I add a func_physbox_multiplayer, it says that it leaks and if I remove it, then it compiles fine again with no leaks. The pointfile red line is randomly in the void of the map pointing no where, no accidental origins anywhere outside and only happens if I add that specific trigger. It's fully enclosed too so im totally confused, might just be a dumb hammer funny, but if anybody has an idea what the issue might be please let me know c:


pants

  • Proficient
  • ****
    • Posts: 458
    • Frags: +0/-0
    • View Profile
Probably the origin of the entity getting outside the void. Test with cordons and hiding stuff is usually the best trouble shoot method.

The trace line thingy can do funky stuff once you have a leak.



Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
Managed to get the phase working cantering the origins.

Changelog rc1:
Added phase ground to long wall downpogo prefire bonus
Added 2 more corners jump 7 c1
Couple of tele height and lighting adjustments
Larger gap jump on jump 8 of c3

Download
https://www.dropbox.com/s/8qht9fhhjbyk47s/jump_primal_rc1.bsp?dl=0


Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
Changelog RC2
-Lighting fixes
-Jump order changes in course 2 from feedback
-Jump 5 course 3 extra gap added on walls


Map should be finished provided no issues!

Download
https://www.dropbox.com/s/zxm8dfqqiieacpu/jump_primal_rc2.bsp?dl=0
« Last Edit: July 04, 2021, 07:19:02 PM by Zyphon »


Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
Mainly quality and saving demos from sticky death.
RC3 Changelog:
-Removed forced recovery nonade on c1 jump 8 (last)
-Increased ceiling height , extended final left wall and added height check line to c1 j7
-Jump indicators added to c2 j3
-Phase ground added to pogos
-anti tele sync to limited regen jump, all other jumps fine for tele sync strats
-made start gap larger on long downpogo and prefire race bonus
-Walls extended on c3 last to remove forced a downpogo if good recovery, also a clip to stop annoying boinks, small respaces
-height checks added to c2 last
-Reordered c2 for a better difficulty curve, (I guess still subjective ori vs stock too, but should be better)
-Lighting Fixes
-Made starts of jumps able to det stickies, removed lots of ground nonades between lights that killed stickies, still some on lights so avoid lights when playing demo

Download
https://www.dropbox.com/s/0d9xwqldy8hu2y6/jump_primal_rc3.bsp?dl=0


Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
RC4 Changelog:
-Lowering high teles (for demos)
-nonades all made 1 unit (for demos)
-changed illusionary walls to solid with raised nonade
-fixed tele destinations
-Made lights illusionary
-Added 3 more bonuses
-Added teles to go back from bonuses
-Numbered Jumps
-Raised ceiling with height buffer to prevent bonks, c1 j7
-Removed not needed overheals

Download
https://www.dropbox.com/s/jwstcabmvjnarkl/jump_primal_rc4.bsp?dl=0
« Last Edit: July 13, 2021, 07:43:11 PM by Zyphon »


Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
RC5  Changelog:
Hammer being hammer so I needed to fix some broken nonades and illusionary stuff
Also removed a phase wall from a bonus that kinda sucked c:

Download
https://www.dropbox.com/s/28o7bizpfx6hvzu/jump_primal_rc5.bsp?dl=0


Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile
RC6
-fixed some nonades
-Fixed light
-Shown invis playerclips with glass
-Made phase floors displacement phase
-Changed end of last as didn't work on tempus

Download
https://www.dropbox.com/s/bs4345dczoo9yz3/jump_primal_rc6.bsp?dl=0


Zyphon

  • Novice
  • **
    • Posts: 95
    • Frags: +0/-0
    • View Profile