really cool map! these are some really creative jumps and they're really satisfying to pull off. Some feedback:
3: you can stand on the side of the wall. not too big of a problem but imo it should be fixed
6: the skip platform after the speedshot looks a bit high, you need a very precise speedshot to be able to reach it
7: touchable skybox directly to the right, might wanna replace it with glass or somethin
16: you can get under the tele triggers after the final ramp. Also, I like this jump but the timing is very tight, you need to jump into the 2nd tele immediately after firing and there's no room to strafe on the double skip.
Overall there's a lot of missing number decals but its not much of a problem
very epic map, I look forward to more versions
Thanks a lot for the feedback!
I will adjust the wall on jump 3 so you can no longer stand on it.
As for jump 6 I intended it to be harder than your average speedshot, so I probably won't change that unless I here more complaints about it.
The Random Skybox textures everywhere will 100% change once I get around to the detailing, but for now they are really quick way to light up a jump, I realise it looks kinda quirky, but it's making the mapping process quicker.
And about last, I'll fix that you can get under the ramp, however im not 100% sure what you mean with " there's no room to strafe on the double skip". I agree that the jump is tight, especially with stock, but I feel that if I made it less precise it wouldn't be as satisfying, as I'd want a last jump to be, to hit.
Any yeah, I completely forgot that I even had number decals on my jumps, I'll fix those for the next version.
Once again thank you for the feedback, and im glad to hear that you enjoyed my map! =]