After spending some time watching people (mostly stock users) die by the hands of the first pogo into climb jump on attached2, I decided enough is enough. Even with me giving these gamers top tier instructions, aiming slightly to the left to climb proved way too difficult. I needed something else, anything, to help instruct these precious stock users.
So that's when I got the idea to make an angled brush on the floor right by the climbable wall, to use as reference for how to angle your aim with stock. It wasn't perfect, but it did the job. And then it all kind of derailed from there, with me wanting to make a map that shows off most (basic) wallpogo techniques with a (sort of) logical progression.
So here it is, jump_wallpog.
Right now it's a linear wallpogo map with 5 courses.
C1 - climbs
1. rj
2. rj
3. climb
4. pogo
5. pogo -> climb
6. pogo -> climb
7. right wall
8. left wall
9. pogo -> climb (wall switch (corners))
10. pogo -> climb (wall switch) -> pogo
C2 - downpogos
1. downpogo -> pogo
2. more downpogo -> pogo
3. even more downpogo -> pogo
4. single wall downpogo -> pogo
5. single wall downpogo AGAIN but other side -> pogo
6. downpogo (corner allowed) -> wallpogo -> climb
7. that jump everybody syncs on attached (c2 4 I think?) but you can't really cheat this one
C3 - corners
1. pogo -> right corner
2. pogo -> left corner
3. right corner
4. left corner
5. 2x right corners
6. 2x left corners
7. Pogo -> downpogo -> left/right corner -> climb
8. right wall -> right corner -> wall switch -> left wall -> left corner
9. rj -> 2x right/left corners -> wall switch -> 2 right/left corners
10. "outdent" -> corner
11. mirrored 10
12. hell for those who dislike corners (basically a bunch of 2x corners -> wall switch)
C4 - recoveries
1. corner recovery
2. wallpogo with 3 small annoying "outdents" (<-- my idea here is to basically teach the strafes you do for recovery, feedback is much appreciated)
3. controlled single wall descent -> corner recovery -> corner -> climb
4. controlled descent with a twist (it's a corner)
C5 - drop pogos
1. pogo -> googly gangly floppy doodle upper and over super pogo
2. pogo -> climb -> googly gangly floppy doodle upper and over super pogo
3. drop pogo -> climb
4. drop pogo -> climb
5. drop pogo -> climb
6. drop pogo -> climb -> googly gangly floppy doodle upper and over super pogo
7. downpogo -> drop pogo -> drop pogo -> climb
8. up and over -> wallshot
9. up and over -> drop pogo
Download (current version):
jump_wallpog_a4Old text:
It is very much a WIP, but I figured there might be a few wall enthusiasts here who are willing to have a look and give me some feedback. Jump suggestions are very much welcomed!
The plan right now is to add a 5th course centered around easier recoveries and to put it before c4. I might stop with that, or add a 6th course where I put the more challenging jumps + some other jumps that aren't just 10 iterations of the same jump.
Also sorry about the inconsistent unshootable wall textures, that will be fixed eventually.