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Consistent entity wallbug (aka "zipline")

ondkaja

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So since there doesn't seem to be any public information on this bug yet I think I'd post it so I don't have to explain it again. I discovered it randomly a few months ago and thanks to Shadowplay I could recreate it.

This is the strategy I'm talking about (5m30):


1. Hug the corner so that your horizontal velocity is zero
2. Release all movement buttons
3. Look at the right angle (2nd angle on cl_showpos)
4. Press A or D to strafe into the wall

These are the angles that work:
(+/-)24.26
(+/-)114.26
(+/-)65.70
(+/-)155.70

Seems to be quite lenient, approximately ?0.1 angle leniency it seems.

Additional information:
  • Only works on walls you can get randomly stuck on (func_brush, func_button, etc.)
  • Is not 100% consistent, sometimes you don't get stuck in the wall

« Last Edit: November 21, 2022, 07:54:19 AM by ondkaja »


Dr. Heinz

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Ah so that is what I see on the tempus records videos. I figured it was a new strat or something