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gremlin_baby

Syphilis

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Second to last place map for the 2020 jump mapping contest is finally almost here

t5-6 for demo and impossible as solly.

As the title suggests the idea for this map is pogo jumps but short(because babies are short). So if you feel the need to noclip to the hard part for practise I have failed.

AIRPOGO IS NOT ALLOWED. The air is either nonade or airpogoing doesn't help with potentially one exception.

Please give any and all feedback. I'm mostly interested in if fastest way to do a jump is too aids but other concerns like "why is there no lighting" are also appreciated.

a3: https://www.dropbox.com/s/ihm4cwovbmapvpk/gremlin_baby_a3.bsp?dl=0
a2: https://www.dropbox.com/s/9q3al4kiwf67xmz/gremlin_baby_a2.bsp?dl=0
a1: https://www.dropbox.com/s/h44oxa5x200iucd/gremlin_baby_a1.bsp?dl=0

« Last Edit: June 14, 2022, 11:46:12 AM by Syphilis »


hex

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big day for people that are bad at jumping but like hard maps.

my only real feedback is to nuke as much skybox as possible (especially that pillar jump but also the one with invisible teleports everywhere) and to change the weird black texture on last which sucks bad. rest of map is fine on that front. some of the nonade is also unpleasantly surprising but that's probably just to be expected.

2nd last (i think, the box hole in the white wall jump) also felt very shit but i spent all of 2 seconds playing it


Syphilis

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a2: https://www.dropbox.com/s/9q3al4kiwf67xmz/gremlin_baby_a2.bsp?dl=0
changes:
  • completely changed the phase jump
  • completely changed the clipped wall jump
  • removed funny train track texture from last and other texture changes
  • tried to make skybox less aids
  • small reorder


Syphilis

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a3: https://www.dropbox.com/s/ihm4cwovbmapvpk/gremlin_baby_a3.bsp?dl=0

  • completely changed the beam jump
  • epic secret bonus added
  • epic detailing on 1 jump but it only works with lighting so it looks like shit currently
  • nerfed the phase jump
  • nerfed the 180 jump
  • other small stuff
Thanks to vavlie for providing noob perspective and general feedback.

Except for some whimsical bonus ideas the jumps are done, all that's left is lighting/detailing.