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jump_arcane
jump_arcane
wickEd_
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wickEd_
Novice
Posts:
51
Frags:
+1/-0
jump_arcane
on:
December 03, 2021, 03:20:59 PM
- It's been 6 years since the last jump map I made.
- This is a linear Soldier map with 19 levels and a bonus
- Difficulty of the jumps starts from T1 up to mid-T3
Map showcase:
Spoiler
(click to show/hide)
- Screenshots:
Spoiler
(click to show/hide)
- Download Link:
(Final)
https://www.mediafire.com/file/ivtp87etiaxekjc
(a3)
https://www.mediafire.com/file/27qmfan5ci6yddw
(a2)
https://www.mediafire.com/file/kuv64zp69v7p3vz
(a1)
https://www.mediafire.com/file/v4enkc7o989o97o
- Changelog: -
# a1 -----> a2 Changes:
Spoiler
(click to show/hide)
Extended all ramps that are sticking to the wall by 4-8 HU inside the wall to avoid stopping on top of them
Included additional lights for dark areas in multiple levels and connectors (map is darker on dx8 apparently)
Added a tile under teleport destination on all levels
Adjusted the height of Level 9 & 10's connector exit
Adjusted texture on certain brushes (level 12: bottom of the ascending platform, level 19: bottom of last platform
Adjusted the ramps on level 18 & 19 connector
Removed Hint/Skip brush on level 3-4 connector corner ramp (somehow was causing the wall's texture on the side to bug out)
Added a bounce brush (taken from Serenity) and a right ramp on Level 18 & 19 connector downward ramp
# a2 -----> a3 Changes:
Spoiler
(click to show/hide)
Changed lightmap scale from 192 to 72 unit (LDR worldlights at 95% post compiling)
Removed small detailed brushes and extended existing ones to reduce max brushes/objects used
Adjusted all curved ramps for smooth surfing (you can get still get rampbugged cuz why not but that's rare now)
Adjustment to most of the connectors including wall height, curved ramps, extra lighting, WATER
# a3 -----> Final Changes:
Spoiler
(click to show/hide)
Minor texture size adjustment
Added extra lights above the dark texture parts
- To Do: -
Port to Momentum Mod
«
Last Edit: June 25, 2022, 11:01:42 PM by wickEd_
»
(5 people liked this)
reero
Server Admin
Novice
Posts:
71
Frags:
+2/-1
Re: jump_arcane
Reply #1 on:
December 03, 2021, 11:29:55 PM
Dr. Heinz
needs to stop posting
Posts:
1036
Frags:
+0/-0
Relax.
Re: jump_arcane
Reply #2 on:
December 05, 2021, 05:15:42 AM
I dig that skybox
Map List
Hass
Newbie
Posts:
38
Frags:
+0/-0
Re: jump_arcane
Reply #3 on:
December 06, 2021, 03:36:42 PM
Pretty neat map. I like the aesthetics.
I'd change one thing, your jurfs can get ruined when you end up hitting the jurf at the very top because you just end up losing all speed.
https://imgur.com/a/BypN0GU
(1 person liked this)
Beagle
Newbie
Posts:
26
Frags:
+0/-1
Re: jump_arcane
Reply #4 on:
December 22, 2021, 03:36:49 PM
This map is a great contender to be amongst the best jurf maps ever released. It's up there for sure!
The skybox is nice to look at. Great choice.
Spoiler
(click to show/hide)
Some notable
observations
"scribbles" I've made while playtesting this map:
Spoiler
(click to show/hide)
(1 person liked this)
wickEd_
Novice
Posts:
51
Frags:
+1/-0
Re: jump_arcane
Reply #5 on:
May 25, 2022, 01:51:11 PM
I've done minor changes to the map.
Will be reworking all curved corners and ramps to make it so that it doesn't stop or push you away randomly.
Example:
Spoiler
(click to show/hide)
Will do a vid tutorial for it if anyone is interested.
Might be final ver. afterwards.
«
Last Edit: May 25, 2022, 01:57:06 PM by wickEd_
»
wickEd_
Novice
Posts:
51
Frags:
+1/-0
Re: jump_arcane
Reply #6 on:
June 16, 2022, 02:28:52 PM
Updated to A3 (Link in main post)
the ramp bug incident
wickEd_
Novice
Posts:
51
Frags:
+1/-0
Re: jump_arcane
Reply #7 on:
June 26, 2022, 12:51:00 AM
Map is finalized.
Enjoy
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