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jump_passion

Snowblind2

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Soldier t5 `-- 14 levels in total

Download: https://www.dropbox.com/s/z3889pajffytapw/jump_passion_a5.bsp?dl=0


Thanks to everyone who tested:
fluffie, jero, warped, maxxy, tev, vice, hooligan, koiso, katto, nevos, fibu, (riot)

chief for geronimo tech
finn for 1way tele

ideas and some spacing
jump 5: jump 4starters
jump 8: recall for speedshot height
jump 11: soar 16
jump 13: jump escape for edgebug tech

skybox by Mr  Who (https://gamebanana.com/members/1585148)
« Last Edit: January 25, 2023, 03:12:57 AM by Snowblind2 »


Snowblind2

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Changes to map:
Jump order has been changed and most of the connectors aswell.
level 1:
level 2:
level 3: extended wall after ramp towards the ramp for more consistency
level 4:
level 5: clipped walls and slightly raised end platform
level 6: extended wall at the beginning so you dont overshoot and hit nonade
level 7: moved end further and added more height to walls so you shouldnt miss them with good double
level 8: Added one or two wallshots to the level
level 9: 
level 10: lowered first skip and changed 2nd skip into a ramp, level is now triple -> triple instead of triple -> double
level 11:
level 12: 1st sync platform has been changed into phase
level 13: Changed wallclimb part to just water jump for more consistency
level 14: slight adjustments on walls

Any feedback is welcome
« Last Edit: July 13, 2021, 02:57:32 PM by Snowblind2 »


Snowblind2

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Changes to map:
level 1:
level 2:
level 3:  back wall one block higher, corners arch and nonade
level 4:
level 5: improved spacing
level 6:
level 7:
level 8: lowered ss and added ramp afterwards for more consistency
level 9:
level 10:
level 11:
level 12: raised 1st sync platform and moved start closer for more clarity
level 13:
level 14:

Tried to make connectors more speedrun friendly, looking for feedback on those.
DL: https://www.dropbox.com/s/p779wmnpplppztr/jump_passion_a1.bsp?dl=0
« Last Edit: July 13, 2021, 02:57:21 PM by Snowblind2 »


Snowblind2

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Updated to a2

Added new starting room
Added speedrun route for jump 4
Changed jumps 6 and 10

On level 6 there will be only one wall after ramp, now theres 2 for testing purposes
« Last Edit: July 21, 2021, 11:07:05 AM by Snowblind2 »


Snowblind2

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Updated to a4:
Starting room deleted
Level 5 has surf for better chaining
Level 6 added some strafing after ramp
Level 8 wallshots respaced
Level 9 clipped old tele wall and added "pre" text there for more clartiy
Level 10 sync platform is now ramp
Level 12 has strafe after 2nd double
Level 13 beginning changed to rampslide -> double -> rampshot
Level 14 moved some walls for better spacing

Made 2 bonuses for more challenging strats on last

Download: https://www.dropbox.com/s/srm2jkplhxw8u6h/jump_passion_a4.bsp?dl=1



Gorge004

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FYI this version and the _fix version now crashes when spawning with no free edit crashe error msg. It might be an unintended side effect of the recent tf2 update that changed some edict stuff since i dont think this was a problem before.

Anyway, all the func_dustcloud and func_dustmotes in the map all adds up to around 1130 particles. My guess is they all spawn when the map entities "loads" after 1 player spawning in the map, and that goes over the edict limit of 2048.

You could release a version with reduce dust particles and/or for any server admin with this map in their rotation, you can simply remove the dustclouds with stripper:

So apparently duscloud fix isnt consistent, it crashed again after trying a few more time loading the map. Idk whats happening, but removing dustcloud + dustmotes + ambient_generic seems to do the trick for now:

Code: [Select]
filter:
{
"classname" "func_dustcloud"
}
filter:
{
"classname" "func_dustmotes"
}
filter:
{
"classname" "ambient_generic"
}
« Last Edit: July 16, 2022, 06:35:14 PM by Gorge004 »