Had a few playthroughs, here are some thoughts for each level
1. Pretty good right now, I don't personally use the first pogo wall though, but is fine to keep. I would imagine everyone will just airpogo the whole jump in a run though
2. I thought this was a very stupid airpogo at first. Pretty easy once you know what to do
3. I like it, although you have to really slow yourself down cause the downair is really close.
4. Interesting, all seems good.
5. Feels really uncharacteristic with the rest of the map so far, it just ends up being a triple pre too. Way too open and bland
6. The spacing really doesn't work here. You have to really slow yourself down in the middle of your double (pre) in order to fit the last divider, before the ramp, but that leaves you with very little speed for the ramp to push off of. I find it hard to aim your 2pre with the small holes so you just bonk a lot. It just feels really bad in general, and frustrating to do.
7. Pretty fun doing a double into a wall double, setting it up through the dividers. Not really any issues
8. Very interesting jump, have to strafe into your airdouble (I assume). I like it, but it took a little while to understand what it's asking for, and I think it's quite technical for a standard T4, dunno if people will understand how it works, but it's pretty good.
9. This feels very much like filler, it's just pretty easy and doesn't really challenge you in the way the other levels do. I feel like the last divider sort of tricks you the first time, like hey now you gotta slow down to dodge it! Idk there's not really anything going for this one for me, I feel like if I'm running this map this level would be really forgettable and feel a bit like a chore.
Pretty nice overall, not a lotta spacing issues besides the ones I mentioned. Some interesting ideas in this, I'm excited to see more!