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ronv45 · 11 · 1172

ronv45

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short t3/4 soldier map made for the recent jump jam.
no real changes from the jam version just added a timer, but I want to start detailing so any last feedback before that would be appreciated.

download link:
https://www.dropbox.com/s/ecktb9uvfbtzbg5/jump_factory.bsp?dl=0


also for jump 4 intended for anyone that is not t3 is to hit the roof then pre double + wallshot.
« Last Edit: March 18, 2023, 10:50:58 AM by ronv45 »


porkie

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Great little map! Simple, fun jumps with nice connectors too.
The only suggestion I could think of is to make these ceiling beams no-clip so you don't get punished for too good of a sync+wallshots? Up to you of course.



Looking forward to the detailed version!
:^)


wickEd_

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Hi, I went through the map quick and these are my findings
  • This can be changed into a ramp so it doesn't block you on speedshots.
    Spoiler (click to show/hide)
  • The white and grey dev ramps are normal brushes. Should have func_nogrenades unless it was intended like that.
    Spoiler (click to show/hide)
  • Maybe playerclip between these or changed into illusionary so it doesn't stop me on high speed
    Spoiler (click to show/hide)
  • If adding many light entities is such a hassle , you could use 1 light entity for individual areas (Changing Quadratic to Constant)
    Spoiler (click to show/hide)
  • Texture alignment needed so you don't forget it
    Spoiler (click to show/hide)
  • Maybe different spawn room for the red or blu team so players don't get stuck on each other
Enjoy detailing!

 
« Last Edit: June 26, 2022, 03:01:19 AM by wickEd_ »


ronv45

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updated to b1 while im trying to finish detailing

would mainly like any feedback on connectors, the skips level and textures but any feedback is welcomed

changes:
- changed the skip on last and pre last
- extended the second and third skips on level 6 (i tried to space the skips in a way that is most recoverable rather than best so would like to hear feedback on that decision)
- extended the wallshot wall on level 4 to make it easier with just a normal doable
- extended the sync platfrom on 4

still need to change some stuff detailing wise even on the levels that are detailed but 1-6 should be mostly finished


ronv45

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updated to b2, no real gameplay changes that i can remember beside the end on last being a bit further and maybe the rings now being clipped to prevent bonks like people suggested here.


ronv45

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probably the last update before release which will hopefull be by the end of the week, minor changes to some of the connectors but mostly added detailing .
any and all feedback is welcomed from detailing to connectors to dark spots or anything in between.
link updated in the main post.


Superchuck

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ronv45

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hopefully the last version. very minor changes based on feedback. if nothing is found ill probably upload the final version on friday evening.
link updated in the main post.


ronv45

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Elandi!!

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fun map
demo of my first try:
https://github.com/Elandi-rj/tfdemos/raw/main/factory_first.dem

was funny getting jebaited in every way at the ss->wallshot->sync level, no real complaints though, feels good.


Sowbug

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Really enjoyable map! The theming looks realllllly good. Great work homie!  ;D