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Seere · 28 · 2026

Seere

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thanks rellort for the feedback. I guess I was a little hasty in thinking the map was done  ::)

I will push out a fix for all regen-related concerns sometime soon


Seere

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final_fix version is out. improved regen at start of levels (refer to changelog)


Seere

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game-breaking bug found and released a quick fix for it. refer to the changelog.


Seere

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showcase by ixam, refer to top post to view  8)


riot

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Really only 1 or 2 jumps that I think could be better, but they are also just my personal opinion so you don't need to change them if you don't want to. I do have a few QOL suggestions as well.

Jumps:
1. You can slam it to the top so idk if allowing the catch is necessary - would set the pace for the rest of the map nicely. If you wanted to you could make it a bit easier though, since it is basically just grinding for a decent ctap double.
2. I don't really see why the top of the start platform needs to be nonaded, I don't really see it breaking the jump
3. Fine
4. Fine
5. Roof being higher on this could make it better to play, but again, if that's your vision for the jump you can leave it like that
6. Fine
7. Fine
8. Fine
9. Fine
10. Fine
11. Fine
12. Fine

QOL:
1. Vscript regen should probably only apply AFTER the first rocket on the jump, or just after leaving the start platform I guess - meaning you don't have to get teled just to get the right rockets
2. Teleports facing down feel kinda awkward, I think they should either face you forward or, if possible, carry the angle you're looking at while pointing you in the direction of the jump

I really like the aesthetic of the map, very nicely done


Seere

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Really only 1 or 2 jumps that I think could be better, but they are also just my personal opinion so you don't need to change them if you don't want to. I do have a few QOL suggestions as well.

Thanks for the feedback but my vision of the levels are pretty much set with spacing and all.

For level 1 I want to ease into the map so I dont want it to start off too hard. Its almost like a warmup/practice level.

For 2 the top is nonade as if it wasnt it would turn into a pogo level rather than a walls level. (Although a bit awkward at first, learning the level doesnt take much time to get consistent at it, so I wouldnt worry too much)

For 5, this one is more about precision, not just going for max height/speed, but I might consider raising the roof.

As for the rocket limit triggers, Ive played around with their placement as much as I could without changing the actual geometry of the level starts and with a lot of testing the current version prob has the most optimal placement. Ive thought about placing them after the start too, but ran into some issues with that method of consistency with giving the rockets. With most levels that could potentially have a problem with accidentally firing a rocket before the jump, I made it so all you have to do it jump, and when you land it will reset you

Lastly, for the connector teles facing down, thats just a personal preference of mine with what felt more natural :P
« Last Edit: April 30, 2023, 12:27:44 PM by Seere »


Seere

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script incompatibilities with JA plugins were fixed, refer to the changelog. (should have no effect for tempus)


Seere

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tempus non-vscript version is out. id appreciate feedback on cheeses and bugs.


Seere

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WERE FINALLY BACK!

- fixed anticheat breaking jumpqol, anticheat should now 100% proof the map

- added 2 fun bonuses (have already been extensively tested)


Seere

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tpn3 - moved b2 end plat closer by 448hu


garf

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I have found a cheese on bonus 1. You can stand in the hole in the white wall and you can climb up it and do a triple sync that gives you a lot more than enough height to make it with a few wallshots. You can do this for every hole in the wall, left and right(exept the black ones). (My english is not the best but im trying my best  :) )


Seere

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I was 99% certain I playerclipped those areas, but if not ::)

Will push out a fix later today, along with replacing physbox_multiplayer anticheat with displacement based anticheat from Waldo?s recommendation


Seere

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tpn4 has been released, refer to changelog.

with this, everything is pretty much finalized