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jump_achlys

myria · 12 · 511

myria

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jam map, 8 jump t3 demo

need some gamers to playtest

dl link: https://tf2maps.net/downloads/jump_achlys.15628/

any and all feedback appreciated


myria

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a2:
SAME DL LINK, CHECK FIRST POST
- detailed a few jumps
- changed last barrier to be higher
- moved floor on last up a bit
- moved 2nd barrier on 6th up

if you playtest this version, lmk how last feels. currently its an airdouble with a 180 strafe if you're trying to speedrun and this feels fine for me but awkward for others. i think the airdouble spacing is alright but the end platform could be put on a different side when you slot hole to make the strafe less awkward, so lmk which side you think would feel best (or any other spacing suggestions for this/any jump)


myria

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a4 is out, j3 looks a lot better and should be more obvious what the intended baby pogo route is. lmk if stuff is broken or what you think about the new connector and also last. ty


porkie

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Fun little map, I like it!

Routes were pretty obvious to me, and seems like you can sticky any surface so it shouldn't be an issue.
Last seems fine to me as you can just double sticky off the back wall and the strafe is quite simple... but I'm not a tier 3 demo jumper so idk!

My only criticism is that jump 4 and last both seem a little bland visually compared to the other jumps - just some stone walls and a big views of the skybox. Maybe add some shallow water detail in there? I think the style of the map is really nice.

Spoiler (click to show/hide)


myria

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glad you enjoyed! all the bland stone texture jumps are just not detailed yet, so dont worry. as for the secret, i gotta figure out what to put there. potentially more secret rooms :3


myria

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a6 out, detail 4th which should have better spacing for fast strats. heightened ceiling on j3-4 connector, added playerclip ceiling on j3 to headbonk off double so you dont have to slam s as hard, sacrificed water in connectors for sake of water everywhere else working nicely, changed j5 and 6 to have angled wood platforms to make double strat on 5 easier to setup and to indicate PLEASE POGO ON THE WALLS ITS NOT AIRPOGO on j6. lmk what you all think


myria

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a7 out, detailed 7th and updated connector between 6th and 7th. not entirely happy with the connector so may change on next version but im very happy with how j7 is looking. hope it plays well


myria

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b1 is out, map is fully detailed. need some more gamers to playtest to make sure clipping/teles etc are all fine. there's 2 secret rooms for you to find that will have some form of actual thing in them worth checking out in later versions. lmk how it plays and ty


porkie

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Detailing looks great and I really like the ambient jungle sounds!

There is some inconsistent clipping with crates where some of them are solid and some aren't - unsure if it's intentional?

I've circled the ones you can clip thru in the screenshots below.

Spoiler (click to show/hide)

Beyond that, the teles seemed fine to me, except these I've circled in this screenshot that felt a little bit mean - they stick up quite high above the ground IMO.

Spoiler (click to show/hide)


myria

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b4
once more need some gamers to playtest bonuses. there's 3 hidden rooms with buttons in em, shoot all 3 to unlock the door to bonus teles room (or just noclip in). b1 is intended to be wallbugged the whole way, b2 is like t5 pogo, b3 is notele Thing

dl link again:
https://tf2maps.net/downloads/jump_achlys.15628/


riot

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Obtrusive clipbrush on level 4





rest of the map is good


myria

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quick update to fix that, should be good. probably final version unless any other issues