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Finn91

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Hey, updated download link in main post

Map has detailling, jumps are now ordered and some other changes
Jump order isn't fixed so tell me If you feel something is off.

Map is still not anti-cheated so just use orange/red textures basically (should be obvious what you can use, if not tell me).
Jump 7 (water sync start) is a crouch bounce on red platform after ceiling smash


Finn91

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Hello

New version fully connected, download link updated
Connectors are voluntarily straight forward and simple, let me know if you find some very aids strats (you can shoot everything in connectors but there will be nonade within jumps).

I still have to put anti cheating, indication for the bounce, etc but next version will be most likely finale.


Resistance

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Cool map! Only 2 specific points of feedback for me.

1: This teleport trigger is acting real funky

https://i.imgur.com/lfW9wC3.mp4

2: I'd really prefer if level 7 was modified to remove the bounce. It doesn't ruin the jump, but I just think that it sticks out in a bad way. An alternate jump idea that I stumbled upon, make the beam I'm pointing at here a wallshot wall, and base the ending around that. (Raising the gray ceiling/lowering the red floor for sure, and maybe making the end a little further.)

 

Also a small funny, the water for the sync is just the right height that crouch jumping out of it into the fail tele is impossible, and is barely low enough for a regular jump.
« Last Edit: August 21, 2023, 09:16:54 AM by Resistance »


riot

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very cool map

Lvl 1 start feels weird for me, so I just started with a crouch shot. Intended seems like you're supposed to start with a walljump but I just can't fathom it with the way it's spaced
Lvl 2 first wall needs to be a tad higher, you can overshoot with your 2nd rocket it if your ctap + 1st wallshot is good enough

Don't think I had any other problems with it. Short, sweet, creative jumps

Edit: Lvl 7 I'm VERY close to overshooting the first wallshot after the water double
Edit 2: Lvl 8 momentum trigger (above) vs tele trigger (below) not matching at the end of the jump

« Last Edit: August 21, 2023, 11:34:48 AM by riot »


Finn91

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Updated download link

Concerning jump 1, the intended way is an uncrouch walljump, I could probably force it by nonading everything except the wall but giving more options is probably better ? Not really sure what to do about this since it's very not obvious. I don't want to add a text but It might be the good call..

Changelog :
  • Extended first wall of jump 2 by 32 units
  • Reworked jump 7 and extended first wall to avoid overshoot + changed water height
  • Fixed the catapult/teleporter of jump 8
  • Lot of small texture adjustements/re-alignments. Alignment is still not perfect everywhere, I kinda fucked up with individual jump scaling, but I think there's nothing shocking left
  • Added/fixed displacements
  • Changed some lights to harmonize better the lightning, far from perfect but lightning is messing with my head. Also fixed some of the rough transitions I had, like the jump 2-3 connector)

New jump 7 should be fine spacing-wise, you can probably slam it more than the previous one but it is balanced imo. The bounce idea was cool but after several complains about it, I understand why it's not really fitting in this map. Nonetheless I'll surely re-use the idea for another bounce map :)

Next step is anti-cheating and unless some other issues are found it's gonna be last update, hopefully breaking the curse of having to update one more time every time I say it's last version lol
« Last Edit: August 23, 2023, 09:50:43 AM by Finn91 »


Finn91

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Updated download link

  • Anti cheating added
  • Raised wall of jump 5 to avoid overshots
  • Added bonus jump spaced by norf

I'm looking for feedback on bonus spacing/regen. Both should be fine but we never know.
I'm also sligthly concerned by the anti-resync I added on jump 7. Idea is to prevent triple in water (not sure if this is faster but it looks aids) and triple on starting platform, but to let people maybe setup a triple from connector, if that's even possible. I'm just wondering if the anti water triple will mess up with speedrunning.

Anyway surely last update unless something is bad or I missed a nonade or someshit which is not completely unlikely
« Last Edit: August 27, 2023, 10:28:58 AM by Finn91 »


riot

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r.i.p bounce, you will be missed

you only really need restrictive regen on the bonus for the last wall, no? otherwise it just kind of ruins the jump if you start with a bad cycle

edit: you can also overshoot the 5th wall on the bonus, probs just make it 1 square taller
edit2: does the glass on lvl 10 really need to be nonade? dont see why it would be, feels like it would be better if it were just playerclip
« Last Edit: August 27, 2023, 12:15:39 PM by riot »


Finn91

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Updated download link
  • Bonus is now full regen but last wall is thinner, if this is still cheatable somehow I don't really care. Also made 5th wall higher by 128units
  • Fixed a missing nonade on jump 5
  • Changed the glass to playerclip on jump 10. I thought forcing people to shoot after the glass would add something but it was just adding annoyance lmao

Also made a showcase that you can find on main post
Hopefully last update, map is 100% doable as Demoman but if I can improve something concerning this, I'll gladly do it
« Last Edit: August 28, 2023, 10:23:11 AM by Finn91 »