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Jump_Ravioliix

Reyviiix

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Hi, I need some review for my map jump_ravioliix (S4) in the hope of being able to put it on the tempus servers.

Download latest version (15/09/2023): https://tf2maps.net/downloads/jump_ravioliix.15572/

Map Speedrun:
Map showcase:
« Last Edit: September 15, 2023, 05:14:52 AM by Reyviiix »


wickEd_

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Hi, this is what I got while going through the map.

  • Missing HP/Ammo regen
  • Level 4: Teleport can be symmetrical on both side for faster reset
  • Level 5: The stairs can be changed from illusionary to a normal brush since the walls are normal unless if you want to change it to illusionary/no nade as well
  • Level 13: Need to add momentum cancelling catapults for all the teleports to prevent getting launched upward on failure
  • Level 20: Lower the clip brush in downward slope so it doesn't stop/slow you down

  • Other than this it's a cool speedrunning map tho navigation was a bit confusing for the first time running it


Reyviiix

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Hi, this is what I got while going through the map.

  • Missing HP/Ammo regen
  • Level 4: Teleport can be symmetrical on both side for faster reset
  • Level 5: The stairs can be changed from illusionary to a normal brush since the walls are normal unless if you want to change it to illusionary/no nade as well
  • Level 13: Need to add momentum cancelling catapults for all the teleports to prevent getting launched upward on failure
  • Level 20: Lower the clip brush in downward slope so it doesn't stop/slow you down

  • Other than this it's a cool speedrunning map tho navigation was a bit confusing for the first time running it

Thx for your reply, I have applied your fixes/changes if you want to try it again.


Hass

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Fun map.

These are the issues I found:

- The black and blue floor are used for both tele and connectors, this causes confusion with what will tele you or not.
Interesting, fun map.
These are the issues I found:
- Jump 5, the start platform is really dark, it's fine for my monitor but I know others will struggle to see where the tele starts properly.
- On jump 7, the ceiling is quite jarring, you can go through some blocks but then you randomly hit something you can't go through, I would just make all of it solid, forcing you to not go for height. Also, when you triple into the bottom of the left wallshot, you go flying cuz of momentum.
- The contrast between the nonade wall and the shootable wall is very minimal, I kept getting confused as to which walls are shootable.
- The tele floor is not flat, however, the tele itself is flat (I think), this causes you to fall through the floor, seeing darkness for a short amount of time before teleing, this looks quite bad to the eyes.
- Jump 4, make the divider lower otherwise there could be a really frustrating strat of strafing and skipping the double.
- A lot of the jumps make you spawn annoyingly way too close to the edge
- After jump 8, make it clearer that you aren't mean to go to the left
- Again, another navigation problem, on jump 10, it's not clear at all that you're meant to go up
- 14 is too dark
- Not a fan of last, I hate sync ss


Reyviiix

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Fun map.

These are the issues I found:

- The black and blue floor are used for both tele and connectors, this causes confusion with what will tele you or not.
Interesting, fun map.
These are the issues I found:
- Jump 5, the start platform is really dark, it's fine for my monitor but I know others will struggle to see where the tele starts properly.
- On jump 7, the ceiling is quite jarring, you can go through some blocks but then you randomly hit something you can't go through, I would just make all of it solid, forcing you to not go for height. Also, when you triple into the bottom of the left wallshot, you go flying cuz of momentum.
- The contrast between the nonade wall and the shootable wall is very minimal, I kept getting confused as to which walls are shootable.
- The tele floor is not flat, however, the tele itself is flat (I think), this causes you to fall through the floor, seeing darkness for a short amount of time before teleing, this looks quite bad to the eyes.
- Jump 4, make the divider lower otherwise there could be a really frustrating strat of strafing and skipping the double.
- A lot of the jumps make you spawn annoyingly way too close to the edge
- After jump 8, make it clearer that you aren't mean to go to the left
- Again, another navigation problem, on jump 10, it's not clear at all that you're meant to go up
- 14 is too dark
- Not a fan of last, I hate sync ss

Thanks a lot for your review.

- About the blue and black texture of the ground, I ll not create a new texture just for this. I don't think they are too confused.
- Added light over the start of the jump 5
- On jump 7 :
     - Made the ceiling full "never solid" brush, so u can't hit anything.
     - Add a trigger_catapult for the momentum.
     - Correct a bit the trigger_teleport to fit more with the ground
- I don't really understand what do you mean by "The contrast between the nonade wall and the shootable wall is very minimal", there is only two wall textures, dark grey (shootable) and white (unshootable) If I mistake somewhere, please tell me.
- On jump 4, made the divider lower, but speedrun strat go over so that's not really important.
- I moved back a lot of teleport_destination.
- I modified jump 8 to make it clearer
- I put some clearer arrow on jump 10.
- Put brighter light on jump 14
- About the sync speed shot on the last, u can go over with the speedrun strat.

The new version of the map is now available if you want to try it again :)


rellort

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map download seems to be dead, also maybe use a better site, we transfer looks sketchy af.


rellort

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maps good except, I would like clipping on the second wall on j19


Waldo

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lots of non-clipped/randomly extended nonades, e.g. https://i.imgur.com/lGOxhvO.jpeg https://i.imgur.com/mhqBO2w.jpeg https://i.imgur.com/t8nrfwT.jpeg https://i.imgur.com/sIskgtR.jpeg
also please suffix your map instead of reuploading with the same filename


Reyviiix

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lots of non-clipped/randomly extended nonades, e.g. https://i.imgur.com/lGOxhvO.jpeg https://i.imgur.com/mhqBO2w.jpeg https://i.imgur.com/t8nrfwT.jpeg https://i.imgur.com/sIskgtR.jpeg
also please suffix your map instead of reuploading with the same filename

I fixed all the nonade u showed, but not the one on the 13th jump. Its a big nonade trigger including the entire jump. If i modify it the jump will become cheatable.


Waldo

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yeah, don't do that. 1u nonade on the surfaces anticheats the jump just as well, while also making it clearer/easier to change while mapping + avoids making it into some kind of super awkward skip for offclass

for example here, your giant nonade brush misses a lot of walls inside the jump for both classes, and demo has to place stickies hanging off an edge to skip it.


also, I only screenshotted some of the weird overextended nonades, there are still a bunch more like https://i.imgur.com/FFzCuPL.jpeg
« Last Edit: July 23, 2023, 01:56:59 PM by Waldo »


Reyviiix

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Well, I fixed some other nonade trigger, and delete the big nonade box on the 13th. Now demo can cheat the level.


Reyviiix

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Added a different suffix for the latest version called ravioliix_tpn


reero

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Thanks a lot for your review.

- About the blue and black texture of the ground, I ll not create a new texture just for this. I don't think they are too confused.


Zike

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Thanks a lot for your review.

- About the blue and black texture of the ground, I ll not create a new texture just for this. I don't think they are too confused.
Thanks a lot for your review.

- About the blue and black texture of the ground, I ll not create a new texture just for this. I don't think they are too confused.