A map.
Inspired by pizzatower. Go forwards then backwards twice for each course for completion. You are on a timer that persists for the two 'laps', if you fail you are teleported to the end of the forwards run of the course.
Feedback welcome for timing. But intent is Course 1 is ~T2, and Course 2 is ~T3 (with 2 laps). Can still probably fit in a third course, which could be a super easy intro course.
Use of speedo (i.e. game_text channels) may conflict with the timer. Current version has these printing on game_text Channels 1-4 (avoiding 0 and 5). Feedback on that is welcome.
Note: dont noclip before round starts, (mp_cancel is fine, just wait till you can walk). You should see timer intialise with '000'. Might check further if this is an issue, but only happens if I noclip as soon as map loads. Might be brush positions overlapping spawn?, will investigate.
Current DL:
https://drive.google.com/file/d/1Af-tZJRc_slseg_kLbDD1L6cd3DF3fDu/view?usp=drive_linkvA5: Timer may have issues with speedo (I think text channels may overlap or the tick updating may conflict?). Changed from a4 version to a different text channel, but if persists I may look at vscript options for displaying text. vA6:
Golly is free of Vscript. With aid of new (and relearned) magicks, hammer tricks replace . Most of this is fairly simple .
Frog wizard added. Golly sounds added.
Cap rooms added, course start rooms / areas added to clearly demarcate where things start / end. Only 2 laps will tele you to the cap rooms.
Multi player naming (jump party tech) added. Should now work with multiple players with individual timers/timer displays.
Player timers are about ~18 entities each which is fairly efficient (previously was about 3 with vscript). Function exists to set timers in increments of 100 or 20 secs each time. With more effort could specify individual seconds as well. The set up is somewhat convoluted as mr golly runs out of OnUser outputs, but with some tricks with filter checking we can get around that.