Hi, cool map! Looks really nice too. Yeah very high T4, honestly I'd probably call this T5.
Just a few minor things and one larger 'problem':
Jump 2 - you can stand and rj on the rocks in the water (not really a problem, but inconsistent with the rest of the map)
Jump 7 - you can stand in a couple of the alcoves by the ramp on this jump. Also there's a weird hole in the wall by one of them
Jump 8 - you can shoot the sides of the upper floor (not sure if intended)
Jump 9 - you can stand and rj on the rocks in this one as well
Jump 11 - Lots of walls shootable on this one including all the final walkway area and the pillars with statues on them. You can even stand on top of the pillars. This could lead to some serious chicanery like this...
which is kinda cool I guess?
Areas I had problems with:
Jump 6 - not entirely sure what to do here. I imagine it's walk off, prefire two at the raised ramp bit, then prefire one at the lower platform, edgebug and then you kinda sync up?
Jump 8 - This one felt super awkward for me, low-ceilings and I keep edgebugging by accident (thanks mmod). Are you supposed to sync in the water in both sets of ramps? Guessing not because the 2nd set doesn't have the markings on the floor. Maybe it's just the current mmod water problems messing me up (thanks mmod).
Shoutout to jump 9. First time I've seen the mmod limited ammo thing in action and it's great.