jump.tf Forums
Welcome B)

Cap point problems!

statyk · 6 · 2357

statyk

  • Newbie
  • *
    • Posts: 37
    • Frags: +0/-0
    • View Profile
Okay, so I figured I'd drop a thread in here for some help. My map Jump_Stretch has 3 points, each with their own cap trigger. Offline, they read just fine, but on servers, they all cap at once when you cap only one of them. Joined said it might be because of JumpAssist. Is there a specific way I have to make these points so they work offline and correctly with JA?


Reflex

  • Newbie
  • *
    • Posts: 2
    • Frags: +0/-0
    • View Profile
You have to assign different indexes to your team_control_point entities.


RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile
You have to assign different indexes to your team_control_point entities.

Yep, then use those indexes in a team_control_point_master.


statyk

  • Newbie
  • *
    • Posts: 37
    • Frags: +0/-0
    • View Profile
So what does the master have to do with the indexes? Does it have something to do with inputs/outputs? Or do I just have to have one in the map for the indexes to work?


RNC1839

  • Proficient
  • ****
    • Posts: 499
    • Frags: +0/-0
    • View Profile

statyk

  • Newbie
  • *
    • Posts: 37
    • Frags: +0/-0
    • View Profile