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Finn91 · 11 · 1002

Gourmet_Salad

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7: i've overshot the second wallshot by about a single dev texture several times, and consistently hit the far end of it.

8: might be a bit easier than previous jumps

9: felt a bit harder primarily cause i had to learn how to hit the first two wallshots well enough to get enough speed for the wallsync consistently, and then on a good wallsync i was going too fast for the second wallsync a bunch of times (could also be a bad angle on my part on the 3rd ramp). can probably make it without  a 2nd wallsync but it's hard enough that it doesn't matter

supes fun map as usual =) your jump ideas are always cool



rellort

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cool map, lots of interesting jumps

7 heavy agree with salad, I overshoot the second wall by a lot

I think salad got 10 and 9 mixed up, but 10 felt fine for me, tbh. on the second wallsync you can fairly easily choose your speed based on the angle on the ramp if you want wallsync or just wallshot

11 the end wall feels kinda close, if you want similar difficulty maybe move it back and down.


Finn91

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Hey thanks for the feedback

Updated to b4

Nerfed the noob step on 8 and extended the last walls to avoid potential overshoots (in height but after watching rellort's vod I think I'll extend in lenght a little too)
Changed last end to be further but also lower, feels nicer but should be same difficulty hopefully, good idea rellort

I think 10 is fine too so no change.
Concerning 7, the idea is to prefire the 1st wall so you have time for the 2nd one. I'm not really sure how I can indicate that without straight up adding a text. Oh also added a glass to indicate the previously existing playerclip
« Last Edit: January 07, 2024, 02:22:50 PM by Finn91 »


porkie

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Hi, not got much to say aside from that this map is awesome. My only thought is that I feel like 7 is a little bit hard compared to the rest of the map.
Hope you keep working on this one :)


Finn91

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Hey, updated the main post with new version, map is detailled, got a bit lazy with it but it should be good enough.

Not anti cheated yet, will do it when I can so if you spacing complains, connector issues or anything tell me now


Finn91

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Update to rc1

Anti cheated the jumps, and changed connector of jump 8-9 and a bit of jump 9
Need to review everything a second time but should be finale


Mikko

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1. Banger. Would clip the teleporter on a 45.

2. Another banger. Creative concept. A lot of stapping to make this work. Its not a problem, it was just an observation.

3. Not a bad jump, but the rampshots feel weak and inconsequential since you are already going so fast. Probably my second least favorite jump.

4. Loved this. Forcing the player to get a good initial wallshot and speed walls after. Fun.

5.
     1.   My least favorite jump. This jump was unintuitive. I thought i was supposed to do a prefire while sliding and do sort of catch pogo. IMO that would be more fun, and if you don't take the idea, I will!!!
     2.   the end felt unsatisfying.

6. I didn't like intended. I wound up skipping the first wall you stare at when you spawn and using all the other walls. I enjoyed this jump :) seems spaced well.

How I beat 6

7.
   1. I love this jump. Feels very maxxy/inimicay. This honestly felt like one of my jumps on mothamaki.
   2. Oh i wasn't doing intended. It is not mothamaki. But it can be?
     
Mothamakistrat

Rampbug

   
8. Decent wallshot jump

9. Creative fun jump similar to 2.

10.
   1. Hardest jump by far. I could only beat with a ctap wallshot.(fast and lower) with original. Its free for stock though.
   2. It might be a skill issue honestly. I'm not great at wall starts. Still a banger.
11.
   1. banger banger banger banger banger banger. perfectly spaced, and intuitive as hell love this jump.
   2. If you are intending two wallshots on last wall, I would make the end significantly farther away, since i can beat it easily with 1.
    3. this jump flows so well


« Last Edit: June 14, 2024, 07:44:41 PM by Mikko »


Finn91

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Updated to rc2

Moved down tele of jump 1
Some textures fix, connectors changes
Respaced a bit last ramp of jump 7 to avoid more overshoots (probably still possible)
Added momentum cancelling catapults

If no issue is found I'm done
« Last Edit: June 15, 2024, 10:30:40 AM by Finn91 »


Farmacist

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no complaints other than the wall after the ramp sync on last being completely black for me.
https://imgur.com/a/VeQWjmQ


Finn91

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rc3 version to fix what Farmacist shared