Updated to a5: a bunch of light reworks, with an overall focus of buffing some of the later jumps so that the map difficulty isn't too centralized on 2 to 3 jumps (aka 6, last and maybe 11).
Changes include:
General: Added several kinds of indicators on the jump walls to overall make the map more readable
Jump 7: Raised second wall by 128Hu, raised hurdle by 64Hu
Jump 8: Added hurdle in between catch walls, raised back wall back to a3 levels, moved end back and added some end nonade (new intended is now a staggered catch)
This jump's been a real pain to get right, thought originally that the hurdle would make it similar to 7 but trying to avoid it has just made the jump kinda crappy
Jump 10: Moved the end back by 1024Hu
Jump 11: Reworked the end again so that there isn't a stupid ceiling in the way of a good catch anymore
Jump 12: Moved final wall back a little, raised the end significantly and moved end back slightly
End Transition: Removed glass on decorative window to allow you to go through the window (to be a bit nicer to speedrun)