I found the early levels pretty uninteresting as they're just big simple airpogo and 3pre spaces, and kinda just take up time until you get to the core of the map which is like halfway onwards. But, the later levels are fun airpogo and I liked them
The map does suffer a bit from just being really big overall, I think if you can add some more geometry to fill up blank spaces that would help make things feel better, give you a better sense of space as well for airpogoing.
Also, I found myself getting baited by a lot of the soldier only areas, but the map is a demo map primarily, so it made the flow of the connectors and stuff kinda weird. I feel like the demo paths are kinda hidden compared to the soldier, so it almost feels like the soldier map with a demo side path instead of the other way.
Pretty good tho I think I think the later parts of the map are solid!