If you plan to release incremental changes to your maps,
please add a version identifier to the end of the file name every time, such as
jump_mapname_b1 until you have a final version. The current convention for versioning follows:
_a -> _b -> _rc -> _final -> _v2+ etc.
Some jump communities like to test new maps that get released here early and frequently by deploying them onto their game servers, and run into a mess with players having downloaded an old version of the map and cannot join the server until they manually find and delete their old copy of the map from their PC's
/tf/download/maps folder. This is compounded with different servers possibly running different versions of the map and not knowing which version is newer.
Those of us sharing a fastdl web server with other communities (in my case, JA's fastdl CDN), or maintain a
map list, also run into the problem because players downloading the map from us can end up getting one version of the map one day and a different one on a different day and have no idea what is happening, since they are not following your map dev thread.
So please help us keep maps organized. Thanks.