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Sere · 20 · 5209

BQE

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still having the weird texture problems

blue bonus is cool, is it doable w/o a ctap?

on red, the 'quint' is possible with a triple on the first platform. 


Sere

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still having the weird texture problems

blue bonus is cool, is it doable w/o a ctap?

on red, the 'quint' is possible with a triple on the first platform.
Those texture errors are really pissing me off.
Yeah, its possible by wallshoting the white walls.
I find it harder to triple than to just do it the intended way(a quad), so I guess I'll keep it in as a strat for now.
« Last Edit: April 08, 2014, 10:04:52 AM by Sere »
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


obsidiian

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Sere

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Did you fix being able to quint it?
Everything I tried to make quinting impossible caused timing for quading really hard(for me at least). I'm thinking about creating a teleport directly below the first platform, so that you teleport to the very bottom right after you shoot your third rocket, but I haven't thought of any way to do that without it looking like shit.
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci


BQE

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Just build a transparent floor that lets rockets go through. Platform is now un-triple-able.


edit: just realized you were talking about a completely different problem.