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Superchuck

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Short, easy soldier map

v1: https://www.mediafire.com/?doowa190g9acxea
v2: https://www.mediafire.com/?2ayjrmvwc7m3g3j

Changelog
- Changed sync level
- Labeled bounce
- Changed last
- Added env_cubemap above water
« Last Edit: August 03, 2015, 04:53:37 PM by Superchuck »
The Rat Master


plep

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Dr. Heinz

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obsidiian

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is the orange thing a bounce cause im too lazy to try all the different bounces and figure it out


Dr. Heinz

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It's like the easiest bounce ever: jump+crouch
It's a very easy to hit bounce.


Balls

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It is a bounce. I wouldn't say it's "very easy", considering 99% of maps have a pretty-standard lower height bounce that is easier than this one. But once you get the timing it's alright.

Anyway, I enjoyed this map a lot but it is very short - feels more like a course on a map. Would be worth indicating what type of bounce you have to do. The only thing is that the last jump, while not hard itself is far easier to cheat with the massive ramp beforehand. Perhaps a final jump that made use of the ramp might be better, as at the moment last is about the easiest part of the map.


RNC1839

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This map has a leak somewhere
You should add an env_cubemap ~64 units above the every water brush (it'll make everything look nicer)
The sync jump should have a teleport somewhere
The last jump can be entirely skipped but I'm sure that's intentional
And the shadows on the skip jump are a bit severe

The jumps are alright nothing special nothing really broken about them
For a T1/2 map/course it's alright

If this is going to be an easy course in a map I'd move the bounce somewhere else


SALSAA

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Cool map, definitely was easy and fun to run, but if this is accepted for tempus the demo competitions is gonna be insane.
I was kind of confused with the bounce, since I used walk off + crouched for it.
Im thinking around ~20-25 seconds is a good wr time for demo, no clue for soldier.
I'd say T2 for both classes.
Why do you read this like it doesn't even matter just read my message its probably more important