If you remove it, it takes away alot of creativity for speedruns
How does it take away 'a lot' of creativity from speedruns? How many times are pre-syncs actually used in an actually creative way in runs? I agree there are instances when that is true, but there are certainly not a lot of them.
What I'm afraid the most is that with prespeeds, pre-syncs will be required for basically every map, even if it's only a shitty double that saves you 1-2 seconds tops. It will neither look cool, nor be really skillful to pull off, just a time waster, but a time waster that's necessary to stay competitive. Think every map that starts with a jump and a wallshot, would have to be started with jump from the other side and doubling on the spawn, that's gotta get old really quick.
There are obviously some routes that require some double or other pre-sync to work, and actually use it in a meaningful way, but correct me if I'm wrong, there doesn't seem to be many of them.
It's of course only my opinion, but I think that there aren't enough map routes that use pre-syncs in a creative way for prespeeding to always be allowed. If you guys considered it and think it's fine for most runs to require a start with a double/triple, it's fine with me.