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Tempus Feedback - Demo HP Regen

Rob123 · 21 · 5312

Poll

Demo HP Regen

Give all demo jumpers constant 175 HP
11 (78.6%)
Don't give any HP regen
3 (21.4%)

Total Members Voted: 14

Shunix

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imo if you're soldier and you die from a sync you're just stupid.


Perfect triple = stupid k thx


RNC1839

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Exile

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Is there a decision being made on this? Currently some maps are either impossible (joa) or luck based (nmotion, half, serpentine, propel etc)  due to poor regen. These maps at least should have additional regen added, if not all maps. I'm all for a fixed 175 hp on all maps though.

what propel is best


Rob123

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Yea with the feedback i've gotten we will most likely be putting in demo HP regen. I'm just being cautious with it, because if we ever reversed the decision, we would be left with tons of demo times that need wiping.

I'm yet to hear any real arguments for no HP regen, when as mentioned, regen in stock tf2 is very unreliable. Expect changes soon I guess


Dr. Heinz

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Xtra

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Reviving old post, but still haven't changed. Fall dmg isn't the only issue, but making things like double to prefire / triple to prefire based on luck seems abit retarded. Any map that requires a long distance coverege has a chance of you "spontaneously combusting" midair. Other than fixed 175 I think that to keep maps like ultra or torii possible, the overheal should stay longer if not his natural length, current situation makes you simply jump with X amount of stickys and hoping for the best...