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jump_line (WIP)

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Bob Teh Cat

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(last update June 14 2:45 PM)

im making a jump map.
currently im working on 13 and a red team area

Note: i am really busy these days on something else, so i wont be working on the map that much until 9 days before the release.

List of jumps:
Spoiler (click to show/hide)


Screenshots:

http://cloud-3.steampowered.com/ugc/558756884569133075/6CAEDDD6CF065FEF89978B99259A20E5A2003214/

http://cloud-3.steampowered.com/ugc/558756884569144758/5709916DE68DE83DE41A58632C63C87D4B2B9125/

http://cloud-3.steampowered.com/ugc/558757431055280557/A397C06E9EB37EB5EB329E190533FA34E3A39A3C/

http://cloud-2.steampowered.com/ugc/559884055430413516/108CD9BB5D6AA545AAB696B82FC10A30CCD236C7/

http://cloud-4.steampowered.com/ugc/559884770080184879/401CB71651EEC8BFEC462E2E6463D6A314D34FC9/




some questions:
Q- when the map will be released?
A-something near at 4/7/2014 (4th of july yay :D)

Q- how many jumps?
A-20. 7 in in course 1 (easy), 13 in course 2 (intermediate) and 1-3 bonuses.

Q-will there be a beta?
A- Maybe

first map yo  8)

to do:
-make jumps
-make red area
-get ideas for jumps





« Last Edit: June 23, 2014, 09:01:40 AM by Bob Teh Cat »


Shunix

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if you click on the info_player_teamspawn entity there should be an option for "team" set one to red and make another with blue


Malecus

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Would recommend a beta. Letting users try your stuff is important, so you can hear about their experience (both good and bad). It's tempting to slog through it all yourself and show up with a final product, but you may not catch all the bugs/leaks/bad UX. With any new project, my eyes will eventually glaze over and I'll stop seeing the details, and I need a fresh perspective.

The collective hive mind is always greater than our individual ones.


obsidiian

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Looks pretty boring in terms of visuals so hopefully you fix that up sometime when you get to a later version of the map. Your water problem is most likely caused by a leak.  Compile the map, then go into map properties and chose load pointfile.  You'll see a red line leading you to where the leak is.


Bob Teh Cat

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Looks pretty boring in terms of visuals so hopefully you fix that up sometime when you get to a later version of the map.

i already made the map a little better with visuals on later levels, but im still thinking of something that makes the earlier part of the map look better without going too much of its current style.


Bob Teh Cat

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Your water problem is most likely caused by a leak.  Compile the map, then go into map properties and chose load pointfile.  You'll see a red line leading you to where the leak is.

pointfile always points to some light entities i placed around the map. ?


Torii

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Your water problem is most likely caused by a leak.  Compile the map, then go into map properties and chose load pointfile.  You'll see a red line leading you to where the leak is.

pointfile always points to some light entities i placed around the map. ?

follow the red line from the light entity to where it exits your level into the void, there's the problem, then cover it up with a brush.
as a tip, you can quickly compile the map with only vbsp (and not vvis or vrad) and load up the pointfile, makes finding leaks fast


Bob Teh Cat

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Just saying, i'll make another thread for the map and remove this thread.
+11 days till release


BQE

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Getting my hopes up about a new map by bumping an old thread without any update? 

That's a paddlin'.