To RNC's points, I got the same suggestion after Dellort reviewed it. The eighth jump was VERY hard for me, so I didn't think that I could test any harder jump. I just decided that if you were hardcore enough to beat the "last jump", you would be "rewarded" with easier levels. I'm gonna fix that soon, but the thing about the 15-20 jumps for a decent difficulty curve, I'm not really going to work on any more levels than the ones I had. On BLU I will make a Soldier Side in the next map update, that would probably come to a total of 20+ jumps. Oh and the low roof thing, I'm not really sure about that, because the experts who made it to that level are probably DYING to speedpogo. Since you can't do that uncrouched, it ultimately gives more of a challenge. Last but not least, teleport doors to the previous level piss me the hell off, but I may consider. Thank you for the feedback.
Also, in case any of you didn't feel like downloading the demo and watching a bunch of fails, here's the edited video embedment.
<iframe width="560" height="315" src="//" frameborder="0" allowfullscreen></iframe>
-Quesadee