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How to make explosions work through glass
How to make explosions work through glass
Sere
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Sere
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How to make explosions work through glass
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December 02, 2014, 06:18:48 AM
How do you make explosions work through glass(like shimano 17, and that one level on collab)?
"Simplicity is the ultimate form of sophistication." - Leonardo Da Vinci
tyjle
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Re: How to make explosions work through glass
Reply #1 on:
December 02, 2014, 08:14:52 AM
What do you mean? Like, go through the glass?
That's like func_illusionary or somethin'
Dystopia
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Re: How to make explosions work through glass
Reply #2 on:
December 02, 2014, 09:21:03 AM
I think he means how to make the rocket explode on a wall but have the explosion damage go through the wall
tyjle
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Re: How to make explosions work through glass
Reply #3 on:
December 02, 2014, 10:04:21 AM
So you can still rocket jump on he wall?
plep
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hi
Re: How to make explosions work through glass
Reply #4 on:
December 02, 2014, 02:26:46 PM
You should just decompile the maps w/ that kind of brush in it (shimano and collab, you know) and see how it's done.
obsidiian
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Re: How to make explosions work through glass
Reply #5 on:
December 02, 2014, 05:09:34 PM
Use a grate texture, like the one on the soar elevator. The damage going through the brush is built into the texture. Just search "grate" in the texture browser and you should be able to find it.
Kendrick.
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Re: How to make explosions work through glass
Reply #6 on:
December 02, 2014, 07:16:50 PM
first i using net texture called chicken net make it func_brush - change properties - change "render mode" into "don't render" and next is put combine glass as fun_illussionary
in easy way - just put grate texture
Boom Boom
Torii
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Whirlwind "Torii Hurricane"
Re: How to make explosions work through glass
Reply #7 on:
December 02, 2014, 09:01:20 PM
All textures with the %compilepassbullets flag exhibit this property, examples include metalgrate013a and metalgrate013a2
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Last Edit: December 03, 2014, 03:42:01 AM by Torii
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