I am not 100% sure of this but I believe it is something like this:
Skybox vtf files for <name> weren't compiled with the same size texture and/or same flags!Usually when making skybox textures you want all 6 sides to be sqaure and of the same size. In the case of many valve skyboxes though, some sides are often rectangular and of different sizes. For these skyboxes valve has included the vmt command "
$basetexturetransform" which will basically offset this, but it will still produce an error when building cubemaps.
Can't load skybox file <name> to build the default cubemap!Some games have a default cubemap stored in the game files, but TF2 doesn't. So it produces this error when trying to build it.
Both of these errors are common and harmless as far as I know.
Check out this tutorial to make sure you are building your cubemaps correctly:
http://forums.tf2maps.net/showthread.php?t=16452