Thanks for the help buddy! However, I did a test starting the changelevel at 11:05;x. The 2 minute digits wouldnt show up on map start for ch2, and the 0 in the seconds digits also wouldnt show up. Ive noticed that Drexen never used a logic_timer for digit 5 but instead uses the math_counter on the 4th digit. Struggling a little still, Ill keep staring at the entities for a while in the mean time :#
-1 thing I also want to add is that ch2 will be moving to a ch3+ so it will need to basically need to have a save value function for another transition. :| (Could just be a simple copy-paste from ch1, though.