Interesting. I don't see it having any practical applications aside from jumping straight up, as most places where ctapping gives you an advantage require forward movement.
So, a normal ctap will go further horizontally than this form? Furthest I could get doing it this way was ~1400 but I didn't try too long.
Apparently you can get 1452 according to Combustion but I haven't gotten close to that with scripted ctaps that would get 691 vertically so idk what he's doing differently.
Anyone have actual numbers for default, ctap, and not ctap-ctap max distances?
Yeah I have no idea what this will do for horizontal (because I haven't tried yet). I want to say that horizontal ctaps have slightly different timing, but I don't know of a perfect horizontal ctap script so I can't fully look at it in as much detail as I would like. So I may just have to make my own sometime.
And for max vertical numbers:
jump+crouch+fire 576
fire - wait 1 - jump+crouch 627
perfect regular ctap 691
new "ctap" 690
The second one works because it takes 2 ticks for the rocket to exist and then blow up when pointing straight down. So by waiting that 1 extra tick before jumping you magically gain 51 units.
Again I don't know horizontal maxes yet. But I will trust combustion with his 1452, even though that's ~100 farther than I've ever managed.
And there are many more possible permutations of those 3 inputs. Which talkingmelon should be looking into tomorrow-ish. He's doing a lot of work behind the scenes.