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jump_SDM_final

wickEd_ · 22 · 9292

wickEd_

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Yyup my second map is done, i guess.. It's a Touhou Project Themed (SDM stands for Scarlet Devil Mansion)

Most of the jumps are syncs

Levels: 16 level + 2 Bonuses
Difficulty: Intermediate/Hard

pics from final version:
Spoiler (click to show/hide)

Change logs for final version:
Spoiler (click to show/hide)

Download Link (jump_sdm_b6): http://www.mediafire.com/download/4qtsl1ny43nsbao/jump_sdm_b6.bsp

Download Link (FINAL): http://www.mediafire.com/download/3h3np7gpjekjt4f
SDM Skybox (For anybody who want it): http://www.mediafire.com/download/4pmcez1y61ba4yj/
Custom textures (some are modified) used from DM_SDM_Final http://forums.tf2maps.net/showthread.php?t=16537

jump_sdm_b6 showcase:
« Last Edit: June 20, 2015, 04:04:38 PM by .wickEd_ »


Dr. Heinz

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Cool map, jump order seems a bit off sometimes and ramp syncs (bonus 1) is always very awkward (I guess that's why it is a bonus).


internal

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purple checkboxes everywhere, im on dx9 btw
overheal all over the map pfffffffffff (lag)
the distances are all over the place, most of the time too short
u seem to include wallshots or some strafing at the end of some jumps that dont add anything or any difficulty to the jumps itselves , they´re just there and sometimes with regen which makes it worse
so many syncs ....
don´t take this the wrong way, just my 2 cents, theres always room for improvement


BQE

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You need to set the door triggers to reset after they close.


ReMaXeD

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always bet on 2hu

Where are all the projectiles  :P
« Last Edit: March 21, 2015, 05:00:29 PM by ReMaXeD »


Kendrick.

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cool map , remind one of bhop map (?) :D

btw you can do triple ctap on 10
Boom Boom


Trude

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buhnanuh

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is 11 rockets really necessary on bonus 2? i thought air velocity maxed out at 7 rockets or something


wickEd_

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Cool map, jump order seems a bit off sometimes and ramp syncs (bonus 1) is always very awkward (I guess that's why it is a bonus).

yea i should've replace some levels like 12 with 11 since 11 is harder, same for 5 and 6

You need to set the door triggers to reset after they close.

there is a trigger_multiple that keeps the door opened when touching it but it closes after 4 seconds when leaving the trigger_multiple area which it should reset after that but im going to check that thx

is 11 rockets really necessary on bonus 2? i thought air velocity maxed out at 7 rockets or something

i could extend the bonus 2 distance for the 11 rockets but hammer is being a bitch as always, i hope they do something about the very full thingy when source2 comes out
« Last Edit: March 27, 2015, 01:09:12 PM by .wickEd_ »


ehhx

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i could extend the bonus 2 distance for the 11 rockets but hammer is being a bitch as always, i hope they do something about the very full thingy when source2 comes out
Valve.


879m

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wickEd_

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jump_HOLYSHITITSSDM_Final version is coming in a week.
I updated the main post with some sneaky peeky pics

func_detail savedmylife


Kendrick.

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jump_HOLYSHITITSSDM_Final version is coming in a week.
I updated the main post with some sneaky peeky pics

func_detail savedmylife

i cant wait! not for pic , okay?
Boom Boom


wickEd_

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Its done, final version is here (post updated)
Go home now


Splash4Damage

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