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jump_ascent (pre-pre-pre alpha)

Trude · 6 · 1360

Trude

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I wasn't planning on releasing anything for some time but I've been called out of the country for a month on short notice, so I tidied up a few things and compiled a very much unfinished and terribly un-optimized alpha.
This map sort of turned into an auteur project for learning Hammer and as such, I don't think is that great. Some criticism on making the jumps more fun/unique would be greatly appreciated and give me something to think about, assuming it runs (ps. it doesn't)

To add:
- Drexen timer
- Full detail and texture alignment
- Visual hints
- Lots of hint brushes
- Bonus(')
- Better connectors

http://www.mediafire.com/download/7ne2h34gr1zj9eb/jump_ascent_03_17.bsp
« Last Edit: April 01, 2015, 12:49:15 PM by Trude »


Dr. Heinz

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You didn't pack the custom textures.

No regen, so you get stuck, it's a big mess basically.

Unplayable.
« Last Edit: March 31, 2015, 04:56:15 AM by Dr. Heinz »


Kendrick.

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1. you didnt packed the custom texture and model (?)
2. regen
3. you should change entity of areaportal brush to func_areaportal (not func_detail)

i think you dont need elevator if you going to put timer  ;)
Boom Boom


tyjle

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You didn't pack the custom textures.

No regen, so you get stuck, it's a big mess basically.

Unplayable.
Why do people always forget regen?


Trude

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Why do people always forget regen?

Maybe because we get complacent with scripts when testing and this was hastily churned out without double checking.


tyjle

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Why do people always forget regen?

Maybe because we get complacent with scripts when testing and this was hastily churned out without double checking.
Why do people always forget to double check?