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Jump_ezekiel_final

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Kendrick.

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jump_ezekiel_finale

second map!  :)
difficulty? i won't tell ::)
Soldier - Speedshot maps
12 jumps *u want more?
blue-white-black-red dev texture , most texture are custom
drexen timer.

Download link
jump_ezekiel_final.rar

Changelog
Spoiler (click to show/hide)

Showcase by HeliX (all jumps still same , just use this)


Screenie
Spoiler (click to show/hide)

Thanks to HeliX and tbright
Special thanks to John , ReMaXeD , Brock , guyyst , Nightin
and torii (fuk u tor , i can copy what i want)
Enjoy

watch out the control point
« Last Edit: May 22, 2015, 10:28:28 PM by Kendrick. »
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Splash4Damage

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pls pls more jumps like 11, but dont make torii angry ;(
« Last Edit: May 14, 2015, 02:42:07 PM by Splash4Damage »


buhnanuh

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ReMaXeD

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Scorpium

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i'm loving you for the dev textures

no not the cp


Dr. Heinz

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did you like lower the gravity a bit at the last jump? It seems pretty fucked up.
Cause it seems you have to do the rebound start, sync upward, double and because of the low grav you can go from a double into a triple.
« Last Edit: May 15, 2015, 05:50:29 AM by Dr. Heinz »


Kendrick.

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did you like lower the gravity a bit at the last jump? It seems pretty fucked up.
Cause it seems you have to do the rebound start, sync upward, double and because of the low grav you can go from a double into a triple.

thats water double upward , i make the water invisible
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Dr. Heinz

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did you like lower the gravity a bit at the last jump? It seems pretty fucked up.
Cause it seems you have to do the rebound start, sync upward, double and because of the low grav you can go from a double into a triple.

thats water double upward , i make the water invisible
Also, please make the metal "fence/floor" glass, cause sometimes I just can't see my rocket.


Kendrick.

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Quote
Also, please make the metal "fence/floor" glass, cause sometimes I just can't see my rocket.

i already fix it , just wait until i got 5 problems or a week after released (so far just 2)
why?

because this.
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Torii

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Holy shit, 5hr vvis?

Make more of your geometry func_detail dude, all the jump platforms and complex brushwork (cylinders, sphere, etc) that are not a border between the void and your map should be func_detail'd (as a general rule of thumb).

If you've properly optimised your map, VVIS should take less than 5 seconds (none of my maps go above 1 second, and according to Drexen, his Volcanic didn't go above 1 second either).


Kendrick.

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Holy shit, 5hr vvis?

Make more of your geometry func_detail dude, all the jump platforms and complex brushwork (cylinders, sphere, etc) that are not a border between the void and your map should be func_detail'd (as a general rule of thumb).

If you've properly optimised your map, VVIS should take less than 5 seconds (none of my maps go above 1 second, and according to Drexen, his Volcanic didn't go above 1 second either).
before i make them into func_detail , compile stuck at VVIS portalflow (5-7) then i make every block-sphere-etc into func_detail and cover every stages with hollow and it works but 5 hours lol

when john and max compile my map is only took like 5~10 minutes . ::)
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John

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my vvis are 30 seconds or so because i don't care enough LOL


Kendrick.

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added showcase video to main post.

Thanks HeliX.  ;)

thanks to rob added ezekiel_beta3 to tempus , so i will focusing on my next maps ;D

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Dr. Heinz

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You get stuck at jump 3.

Also, you're a weeaboo
« Last Edit: May 16, 2015, 10:22:34 AM by Dr. Heinz »


Kendrick.

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You get stuck at jump 3.

Also, you're a weeaboo
gonna update it after my next map released.  ;)

UGH!
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