beta2-> beta3
compile by myself so it wont fullbright anymore
beta3 -> final
j1 : put nogrenades brush on speedshot platforms wall
j2 : put nongrenades brush every walls
j3 : put teleport higher but dont blame me if you get telehop for many times.
j4 : change the unshootable wall on waterslide to glass , and make ceiling on last speedshot unshootable
j5 : put a wall above triple platform
j6 : nothing changed , just changed texture bit
j7 : make backwall unshootable !
j8 : just texture... and cut the finish platform , so now you cant made it with double catch to rampshot
j9 : make the backwall above first speedshot unshootable and put playerclip to gap *so you will not longer just walking into it*
j10 : add a wall on ceiling (ik the backwall still shootable , you must get better high with double crouch-jump or you wont make it)
j11 : nothing changed!
j12 : changed the metal / grate brush and make double upside down platform wider
cp :
not changed at all on visual side :
GET RID ALL GLASSES
on speedrun side :
put timer start at stage 1 - ending still at cp
every jumps are same , but all times should be wiped on tempus or your offline speedrun