I assume you mean Jamiens spreadsheet
I used the one from the jump map resouce thread (http://tf2rj.com/forum/index.php?topic=956.0) which I thought was the same one RNC was referring to? Anyway, whoever made it has my thanks.
is there a problem with using props as a bounce other than inconsistent geometry? Ill probably make them not solid in the future, but the one on jump 2 seems to work perfectly to me.
Yes I made that spreadsheet with TalkingMelon's help, Dr. Heinz is just being a shitter
Yeah the weird geometry is the only reason, it's just way easier to control what's going on if you make the brush. Bounces are accurate to .000001 units which in reality does give a "large" amount of wiggle room, but if your that much off it won't work at all.
Jump 18 on jump_embrace backwards for example is 1080.3 units. 1080 units is a walkoff crouch height and 1081 is a walkoff uncrouch height, and because of that .3 unit difference and rounding you can do walkoff crouch or uncrouch bounces.
Now if you're just doing a pogo then props are fine because accuracy isn't necessary.