This map has been broken for 8 months. I've known about this issue for 3 months. There are many many ways to tell me that my maps are broken people. If you get teleported while in the middle of a jump for no reason, fucking tell me. I can fix it.
DL:
https://dl.dropboxusercontent.com/u/24673875/maps/jump_bouncerific_v3.bsp_v3:
removed all angle bhops that matter
removed the wallbug strat on 3
fixed the anti cheat on 8 for multiplayer
added another anti cheat mechanic on bonus 1
for tempus:
I don't think you need to wipe the map times, primarily because I don't think anyone has flawless'd yet
You should wipe bonus 1 completions because of angled bhops
bonus 2 completions can stay, I didn't change that at all
Frankly I don't even know why I'm saying this because this map probably won't be uploaded anyway.
T5-6
12 jumps
Technically 4 bonuses
2 actual bonuses
1 arbitrary bonus to get to level select that can be skipped
1 bonus only available with demo (intel in bonus 2)
And 2 hidden bonuses that are entirely useless because you can't actually do anything at the bottom of the spawn room.
Talkingmelon told me he wouldn't be finishing jump_bouncy so I made this.
If no one finds any issues with it in the next couple weeks I'll release the final version with HDR and a few other incredibly small changes
Some numbers:
bounce: 16 total bounces, 1 can be skipped, 10 unique bounces, 1 intended powerbounce
bounce2: 29 total bounces, 1 can be skipped, 27 unique bounces, 5 intended powerbounces
There are a lot of hidden powerbounces (10 by my count), 8 of which require an edgebug while crouched.
Bonus 1 may be impossible, I haven't tried to do the math on that one yet but, you should fire the first rocket after going through the blue ring, I think.
Bonus 2 explanation:
http://imgur.com/a/oQ9dQRed line is an ideal rocket bundle
Blue line is the path a player will take
If done perfectly all rockets in the bundle will be at most ~1.5 units away from any other rocket, and all rockets will hit the ground 1 tick after the player jumps.
Huge shoutout to Talkingmelon for making Jrecord, and bounce alert. And to Walrex for being my main guinea pig and for telling me why I'm bad at making maps.
Also while working on this, the map broke in the most incredible way I've ever seen. I have no fucking clue what happened but it broke something fierce.
So here's that version too:
https://dl.dropboxusercontent.com/u/24673875/maps/jump_bounce2_b0.bsp