stage 1 is already wallpogo pfft... really confused i prefer u put teleport trigger on white floor than nogrenade
stage 2 you didnt cover whole first glass func_illusionary with playerclip , change "double sync" to "triple sync"
stage 4 , why put the back stage teleport door really far @@ jumps is fine
stage 5 change "double sync" to "triple sync"
stage 6 change "double skip" to "double catch" jump is fine
stage 7 back stage teleport door really far from platform
stage 8 i dont like this jump , because strafing while u at vertical max velocity just annoying , jump 8 finish door teleport to start of jump 8
stage 9 fun but easier than previous stage
stage 10 both glass wall shootable at start
stage 11 i have no idea so skip...
stage 12 is like benroads bonus but low ceiling
stage 13 i dont like it , cant bundle rockets~
cp , there a ctap jump , okay...
and also need lighting