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jump_zetsubou

RainForce

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Hello everyone! This is a map that I have been working for a week or so and I would really love some feedback on it.
http://www.mediafire.com/download/pvii8oredzp634r/jump_zetsubou_v3.rar

Finally made a walkthrough
« Last Edit: September 06, 2015, 09:06:06 AM by RainForce »
wow


Kendrick.

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stage 1 is already wallpogo pfft... really confused i prefer u put teleport trigger on white floor than nogrenade
stage 2 you didnt cover whole first glass func_illusionary with playerclip , change "double sync" to "triple sync"
stage 4 , why put the back stage teleport door really far @@ jumps is fine
stage 5 change "double sync" to "triple sync"
stage 6 change "double skip" to "double catch" jump is fine
stage 7 back stage teleport door really far from platform
stage 8 i dont like this jump , because strafing while u at vertical max velocity just annoying , jump 8 finish door teleport to start of jump 8
stage 9 fun but easier than previous stage
stage 10 both glass wall shootable at start
stage 11 i have no idea so skip...
stage 12 is like benroads bonus but low ceiling
stage 13 i dont like it , cant bundle rockets~
cp , there a ctap jump , okay...

and also need lighting
Boom Boom


Balls

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stage 1 is already wallpogo pfft...

That was as far as I got when I decided I would try out a different map :P


RainForce

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Thanks a lot for pointing out my silly mistakes Kendrick, I have fixed all of them I think and updated OP with new version. Also jump 8 has 2 doors. the one with an arrow goes to the next level, other teleports back because there is no way to get out otherwise. Added lighting as well
wow


AI

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